Thief/Mage healing. Friday, February 5th, 2010 at 7:32 pm
I would like to play a thief/mage, but I'm concerned about my narrow stat options. They seem narrow because from what I've gathered the stat healing magic is based off of for multiclass characters is derived from the stat their first class uses. This means if I want my thief/mage to have any kind of healing ability I have to dump constitution into it. I don't want to give my thief/mage any con, I consider it a worthless stat for this class in my play style.
I realize asking for changes based on my personal preference is wrong I just want to suggest that maybe thief/mages are coded with the same rules druids receive for healing magic. Druids get their healing from con or int, whichever is higher. This would lend more to the idea that a thief/mage can be played with more flexibility.
Post Script: I think Plu ran some numbers and informed me at higher levels since thief/mages get 8 con pts in 40 levels it wouldn't make much difference at higher levels. Even though it may help leveling to that point a lot.
Although thinking about it It seems like all classes with con based healing should also have alternate int based healing, depending on which is higher. This would allow considerable more flexibility with stats, since your high int melee class could still heal itself well. I dunno just thinking out loud at this point.
Re: Re: Thief/Mage healing. Friday, February 5th, 2010 at 9:52 pm
Yes, but for the sake of current game mechanics, it should be that way until Bane can at least get alchemy in.
I mean, look at how many people play berserkers now :P
Usagi <27> Werewolf. Sexy furball.
Plu <40> Mage/Thief. Pickpocketing for justice.
Ulp <40> Cleric (Ares). Lifts a ton, but can't spell it.
Miko <40> Cleric/Assassin (Aramon). She uses teeth.
Nili <40> Cleric (Gradius). Bearded woman.
Re: Thief/Mage healing. Saturday, February 6th, 2010 at 1:42 pm
Yeah traditionally you make a valid point oce. Standard dnd rules would never allow a thief or mage any kind of healing and looking at my question from that standpoint is amusing. It does however seem more of a RP thing. I just finished playing dragon age:origins (sweet ass game) which uses a similar system where a mage has control over all things mystical and superhuman, including other than natural healing, very untraditional. I think it works pretty well. IMO mordor is more like the Dragonlance series where anyone in the land has the power to learn low level spells but only properly trained wizards can learn higher levels spells. This isn't exactly the case but it seems pretty close. Anyways yeah I'm a nerd. Also I realize you guys are trying to take things in a different direction anyways. Which is awesome. Where can I read more about what you guys are working on? Is that information available?