Thief/Mage healing.Friday, February 5th, 2010 at 7:32 pm
I would like to play a thief/mage, but I'm concerned about my narrow stat options. They seem narrow because from what I've gathered the stat healing magic is based off of for multiclass characters is derived from the stat their first class uses. This means if I want my thief/mage to have any kind of healing ability I have to dump constitution into it. I don't want to give my thief/mage any con, I consider it a worthless stat for this class in my play style.
I realize asking for changes based on my personal preference is wrong I just want to suggest that maybe thief/mages are coded with the same rules druids receive for healing magic. Druids get their healing from con or int, whichever is higher. This would lend more to the idea that a thief/mage can be played with more flexibility.
Post Script: I think Plu ran some numbers and informed me at higher levels since thief/mages get 8 con pts in 40 levels it wouldn't make much difference at higher levels. Even though it may help leveling to that point a lot.
Although thinking about it It seems like all classes with con based healing should also have alternate int based healing, depending on which is higher. This would allow considerable more flexibility with stats, since your high int melee class could still heal itself well. I dunno just thinking out loud at this point.
Any thoughts?
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