Group experience and Invisiblity changes

Timezone: Central Time (US & Canada) (GMT-06:00)
Page:  ·1· ·2·
� Previous :: Next �
AuthorMessage
delta
Watcher
Re: Group experience and Invisiblity changes
Friday, March 21st, 2008 at 9:05 pm
What if you have an assassin who just kills it on the first hit? Your complex plans don't work. =P

advan
Re: Group experience and Invisiblity changes
Friday, March 21st, 2008 at 9:20 pm
Assassin = kills 300hp
(300/300 + 0/300) = 2000xp + group bonus
Cleric (0/300 + 0/300) = 0xp + group bonus

Why should the cleric get any exp for not doing anything? The cleric with get a small percentage for just being grouped.

Assassin deserves the exp because he did all the work.

delta
Watcher
Re: Group experience and Invisiblity changes
Friday, March 21st, 2008 at 9:40 pm
The point of the group experience system is to promote grouping. Previously, no one wanted to group with assassins (or anyone with a frequent burst attack) because they sucked away all the XP. If you use that system, then nothing's changed.

Bane
Dungeonmaster
Re: Group experience and Invisiblity changes
Friday, March 21st, 2008 at 11:03 pm
Yah, the whole point of putting in group experience was to promote grouping. Ceris clerics aren't made for damage so nobody wants to level them. They however should still be a valuable class and I'm working on putting in non combat exp as well as giving clerics a reason to group up and level higher.

-Bane

Realms ForumAnnouncementsGroup experience and Invisiblity changes
Page:  ·1· ·2·