Skills are now live!

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delta
Watcher
Re: Skills are now live!
Monday, August 13th, 2007 at 11:52 am
Almost there....

(190 H 69 M): pray
You feel extremely pious.
Your practice pays off, you have become better at 'Pray'!
(190 H 69 M): skill
General Skills
 Conjure Elemental - Godlike
 Hide - Godlike
 Pray - Grand Master
 Search - Godlike
 Sneak - Godlike
Offensive Skills
 Smother - Godlike

merton
Re: Skills are now live!
Tuesday, August 28th, 2007 at 1:05 am
One other little problem i found is with my bard Avril i conjure like a level 1 and also the spell costs no mp

merton
Re: Skills are now live!
Tuesday, August 28th, 2007 at 3:01 am
Also I have a level 7 aramon cleric, zorn. Skills went live when he was level 5 i think and my animate skill has not gone up once yet. He is now level 7 and still animates like a level 4. Is there any way you can make it easier to raise animate (and conjure for other classes) so they can animate/conjure mobs that scale to their titles?

Bane
Dungeonmaster
Re: Re: Skills are now live!
Tuesday, August 28th, 2007 at 5:41 am
merton wrote:
One other little problem i found is with my bard Avril i conjure like a level 1 and also the spell costs no mp


This will be fixed next code push...I'll up the version to 2.11c (2.11b now)

Bane
Dungeonmaster
Re: Re: Skills are now live!
Tuesday, August 28th, 2007 at 5:45 am
merton wrote:
Also I have a level 7 aramon cleric, zorn. Skills went live when he was level 5 i think and my animate skill has not gone up once yet. He is now level 7 and still animates like a level 4. Is there any way you can make it easier to raise animate (and conjure for other classes) so they can animate/conjure mobs that scale to their titles?


This will be fixed also on the next code push. If it's still a problem let me know. (Make sure you're using animate as frequently as possible and that you haven't gotten any skill increases within a minute before using it) -- There is a small timer between skill increases.

-Bane

disaron
Re: Skills are now live!
Tuesday, August 28th, 2007 at 7:00 am
(122 H 66 M): hide
You try to hide but fail miserably!
(122 H 66 M): pray
You say a quick prayer.
(122 H 66 M): animate
You lack the ability to call forth the dead.
(122 H 66 M): backstab
You don't know how to backstab.

lolz now this is funny

no skills at all on ronin. thanks in advance

merton
Re: Skills are now live!
Monday, September 3rd, 2007 at 11:13 pm
Also on my bard, Avril i havent seen sing go up once. Is the sing skill like dual wield where its on the list but doesnt affect anything?

merton
Re: Skills are now live!
Tuesday, September 4th, 2007 at 12:14 amEdits: 1   Last Edit: Tue, 4 Sep 2007 12:15 am
my cleric assassin merton still doesnt have pray

Avelyn
Re: Skills are now live!
Saturday, October 13th, 2007 at 12:05 pmEdits: 1   Last Edit: Sat, 13 Oct 2007 12:07 pm
How about implementing skills starting at level 10. At low levels, it's too time consuming and aggrivating raising skills. I just made an assassin, and at low levels, it is extremely annoying to raise my sneak and backstab ability, he already fails at hiding about 90% so successfully hiding, then trying to sneak, and raise the sneak skill takes forever.

I just think, once you reach level 10, you will have to get more experience to level, thus giving you more time to raise your skills.

Just an idea.

zerk
Re: Skills are now live!
Saturday, October 13th, 2007 at 9:05 pm
U basically get 10 points to raise per lvl on your skills. from what i'm told if you dont work on them at the begining and do it say lvl 10, you can actually do all the ones u missed. Correct me if i'm wrong DM's

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