Great Success - Part 6

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delta
Watcher
Great Success - Part 6
Friday, June 29th, 2007 at 4:34 pm
Some good times.

Fisher God Altar

You are at an altar with a statue of the Fisher God.
People come here to worship the Fisher God. He brings luck and he
is the god of sailors. People normally worship him in this town,
but lately many people have been sleeping in here. They are
afraid they will disappear like many others have in this town.
Most of the remaining villagers think being in this altar will
make them safe. Perhaps it will. Or maybe it won't.
Obvious exits: east.
You see four fisher priests.
You see 135 gold coins, a holy idol, an orangish scroll, a piece of Delta's
  shit.
The fisher priest is attacking you.
The 2nd fisher priest is attacking you.
The 3rd fisher priest is attacking you.
The 4th fisher priest is attacking you.

A steel tiger just arrived.
(172 H 68 M): The steel tiger attacks the fisher priest.
(172 H 68 M): You stabbed the fisher priest for 21 damage.
(172 H 68 M): You smothered the fisher priest for 10 damage.
You killed the fisher priest.
You gained 550 experience for the death of the fisher priest.
The fisher priest was carrying: 157 gold coins.
(172 H 68 M): You cast a hurricane spell on fisher priest.
The spell did 25 damage.
You killed the fisher priest.
You gained 440 experience for the death of the fisher priest.
The fisher priest was carrying: a holy idol, 151 gold coins.
You cast a hurricane spell on fisher priest.
The spell did 24 damage.
You cast a hurricane spell on fisher priest.
The spell did 29 damage.
The 2nd fisher priest avoided full damage.
(172 H 54 M): You removed an alanthium darksabre.
(172 H 54 M): Please wait 2 more seconds.
The 2nd fisher priest casts a bloodboil spell on you for 29 damage.
You avoided full damage!
The 2nd fisher priest cast a bloodboil spell on Delta for 14 damage, he's
  relatively unscathed.
The steel tiger jumps to your aid!!
The fisher priest casts a bloodboil spell on you for 29 damage.
You avoided full damage!
The fisher priest cast a bloodboil spell on Delta for 14 damage, he's a little
  battered.
The steel tiger BASHES the fisher priest.



Dark Path

You are on a path covered with loose grave dirt.
This dark path looks to not be traveled often. The smell of
undeath is thick in the air, and strange sounds and moaning can
be heard all around. In many places, skulls and other bones
line the path. The stench of death is heavy on the wind.
Obvious exits: north, south.
You see Dominus the Dungeonmaster.
You see a glassteel golem.

(172 H 88 M): save
Player saved.
(172 H 88 M): shiv
You shiver from a chill.

Dominus casts teleport on the glassteel golem.
The glassteel golem vanishes!

(172 H 88 M): l

Dark Path

You are on a path covered with loose grave dirt.
This dark path looks to not be traveled often. The smell of
undeath is thick in the air, and strange sounds and moaning can
be heard all around. In many places, skulls and other bones
line the path. The stench of death is heavy on the wind.
Obvious exits: north, south.
You see Dominus the Dungeonmaster.
You see a screaming skull.

(172 H 88 M): faint
You faint.
(172 H 88 M): k s
You attack the screaming skull.
Your dragon-fanged staff glows with power against the screaming skull.
You thwacked the screaming skull for 20 damage.
(172 H 88 M): k s
Please wait 3 more seconds.
(172 H 88 M): k s
The screaming skull bellows out a deadly ear-splitting scream!!
Harmful vibrations double you over in pain for 21 damage!
The glassteel golem jumps to your aid!!
The screaming skull tried to bite you.
(151 H 88 M): Please wait 5 more seconds.
(151 H 88 M): Dominus disappears in a puff of smoke.
(151 H 88 M): group
People in your party:
  Delta's glassteel golem - 100/100 Hp -  42/ 42 Mp.

k s
(151 H 88 M): Please wait 4 more seconds.
(151 H 88 M): 
The Maiden's Forest

Think now on some of the qualities of Fire, how it jumps and leaps
in even the calmest of situations. Think of how even a placid campfire
can sear meat and lick out to burn one at the least opportune of
moments. Reflection upon this will assist in knowing Fire.
Obvious exits: west, east.
You see Dominus the Dungeonmaster.
You see a glassteel golem.

(151 H 88 M): Dominus whistles a tune.
(151 H 88 M): Dominus disappears in a puff of smoke.

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