Fixing wolves and monks

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Jacko
Fixing wolves and monks
Monday, January 31st, 2022 at 3:02 amEdits: 7   Last Edit: Mon, 31 Jan 2022 3:18 am
I love Monks and Werewolves. I was here when Savage and Voxon raced for level 20. I assume most of that was a failure for high-level weapons to scale with the classes.

I think some work was done to make natural weapon classes competitive, but monks and wolves are both victims of the armor changes.

I don't think changes would be that complicated.

Here's my suggested changes:

Monks don't dodge well. Monks should dodge as well as thieves. Monks should also reposte with hand weapons.

Monks should also gain stone skin by level. Give them a percentage of armor based of level.

Monk kick should have more damage based on level.

There should be more areas that introduce werewolf weapons and monk armors.

Increase monk and werewold attack to *8, instead of *4 like other classes. They should be like fighters.

huklebuc
Re: Fixing wolves and monks
Tuesday, February 1st, 2022 at 9:23 am
Those are some good ideas. Better weapons/armor, combined with dodge/riposte would be a good start

Realms ForumIn-Game DiscussionFixing wolves and monks