Class/Ability Updates/Changes Thursday, January 17th, 2019 at 5:54 pm
01/17/2019: version 2.47p
* Monk meditate used in combat now can be done every 40sec.
* Outside of combat, meditate remains 1:30sec, and it now also adds MP.
* In addition, the amount healed has also been increased when out of combat.
* Touch-of-death has been fixed to allow it to be tried again 25sec after any
failed attempt. This was modified to make it realistic for the skill to be
able to be raised. Other commands like this are now being looked at being
fixed as well. HELP MEDITATE to read more.
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force
Re: Class/Ability Updates/Changes Saturday, January 19th, 2019 at 2:43 pm
01/19/2019: version 2.47q
* Liches can now regenerate in combat with monsters.
* The timer has been re-adjusted to 45sec if done in mob combat.
* Outside of mob combat, the timer is 1:15sec.
* Lich drain ability damage has been increased as well.
* The drain timer is also now 45sec.
* The HP gained from drain damage is now set to 1/3 from 1/2.
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force
Re: Class/Ability Updates/Changes Tuesday, January 22nd, 2019 at 11:15 pm
Just wanted to give my appreciation for these updates. I think it's definitely a step in the right direction with helping these classes. Now if only deathknights harm touch was 45 seconds instead of 30 minutes hahahahahaha.......
Re: Class/Ability Updates/Changes Thursday, January 24th, 2019 at 1:46 am
01/24/2019: version 2.47r
* Death knight "harm" ability is now every 10min from 30min.
* Failed harms now can be re-tried after 45sec.
* Harm damage has been increased slightly.
* Paladin lay on hands "hands" ability is now every 20min.
* Hands amount healing has also been increased in line with harm.
Also...due to a previously overlooked (missed) update in the code, the "hands" ability is now SKILL LEVEL based, whereas before it was straight up based on a paladin's LEVEL. So if your paladin sees a decrease in healing using hands, it is likely because you need to raise up your "hands" skill.
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force