Weapon Skills

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Bane
Dungeonmaster
Weapon Skills
Friday, February 24th, 2012 at 7:57 pm
Should we get rid of seperate weapon-type skills and just go back to overlying categories?

Yes
vote barvote barvote bar  3 votes (100%)
No (Reply with why not)
vote barvote barvote bar  0 votes

Total votes: 3
I'm considering getting rid of seperate weapon skills and cutting it down to the overlying categories, such as "Chopping", "Crushing", "Exotic", "Piercing", "Ranged", and "Slashing".

I'd probly take the highest one in the category and make that the new skill. New weapon category trainings would be started at skill level 10 and likely have trainers available.

Thoughts?

-Bane

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