I'm looking to adjust ticking amounts and looking for feedback on a balanced way to do this. Right now a level 1 with 20 hp ticks for the same amount as a level 40 with 30,000 hp, that just...doesn't seem right.
I'm thinking of making it a percentage of the stat, modified by character stats.
Hp...% modified by con perhaps
Mp...% modified by int or wis, depending on the class.
I do think this is a good idea. Might take a bit of balancing for it to feel perfect though. It would definately help make con have more of an impact, or even int/pie and help define your character better.
Carebear Ticks For 1 Hp Outside Tick Spot....And Ponyo Ticks For 3......If This Will Make Them Tick Faster....And Not Slower Or Any Less....If That Is Even Possible....I'm All For It! ^_____^
Re: Ticking Monday, January 2nd, 2012 at 8:33 pmEdits: 1 Last Edit: Mon, 2 Jan 2012 8:42 pm
Just trying to think of examples using some hp of characters i know about.
Scenario 1:
Character|level|con|maxhp| 10%hp per tick | Current
Arc | 28 |23 |193| 19 | 6
Kharn | 26 |28 |311| 31 | 14
Lazarus | 30 |12 |161| 16 | 3
Melody | 8 |13 |59 | 5 | 4
Raine | 27 |16 |148| 14 | 6
Carebear | 16 | 6 |91 | 9 | 1
Ponyo | 25 | 8 |135| 13 | 3
Scenario 2:
Character|level|con|maxhp| 5%hp plus current | Current
Arc | 28 |23 |193| 15 | 6
Kharn | 26 |28 |311| 29 | 14
Lazarus | 30 |12 |161| 11 | 3
Melody | 8 |13 |59 | 6 | 4
Raine | 27 |16 |148| 13 | 6
Carebear | 16 | 6 |91 | 5 | 1
Ponyo | 25 | 8 |135| 9 | 3
I'm not very good at doing these tables, and showing results but this is just an example of what the changes might be like. This is all out of combat, not in healing spot ticking. None of these amounts have been finalized but overall your characters wont tick for less than they currently tick for =P Too lazy to check an mp tick example right now though lol.