Recent Fixes

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Ocelot
Dungeonmaster
Recent Fixes
Friday, January 15th, 2010 at 7:57 am
1. Werewolves can now frenzy and maul while wielding claws.
2. Mage/Thief and Thief/Mage both now have 4 sec casting times. Previously, Mage/Thief had 3, and Thief/Mage had 5. A bug in the code caused Mage/Thief not to check the Thief half of the class, and Thief/Mage wasn't checking the Mage half of the class.

I can now fix SMALL stupid shit. Let me know of any output errors and such. I can look into fixing other things, but I have to go slow.

My first coding since like 2003. The Ocelot is back. :P
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Bane
Dungeonmaster
Re: Recent Fixes
Sunday, February 28th, 2010 at 2:21 pm
Poison is now functional again, a stupid typo broke it.

Diseases and other such will be working again soon.

-Bane

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