| � Previous :: Next � |
|
| Balancing ClassesThursday, September 24th, 2009 at 11:09 am
Hi all,
I want to take a stab at balancing the classes. I know some of them are weaker than others - monks are very hard right now - but I can't do that without some sort of statistical analysis. Exactly what makes a fighter better than a monk?
I've gathered together a list of criteria to judge classes in relation to each other. I'm hoping they reflect what goes into the decision of judging one class as better than another. I want you to be as fair an honest as possible - if you've never played a lich, don't rate them at -5 at everything without any experience on the subject. That won't help me gauge things at all. If you don't have enough experience with a class to rate it, you can leave the marks blank (don't put zero unless you mean zero).
I'd like you to copy-paste the next post into an email to me: dominus@rohonline.net. This info will hopefully give me some starting ground for being able to compare the classes.  Heaven doesn't want me and Hell is afraid I'll take over. 
|
|
| Re: Balancing ClassesThursday, September 24th, 2009 at 11:09 am
Short-Term (How much damage can you dish out in a hurry)
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:
Long-Term (Long Term Staying Power)
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:
Solo (Ability To Fight Solo)
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:
Group (Ability To Support a Group)
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:
Equipment (Equipment Requirements)
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:
Healing (How well the class can heal/tick)
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:
Restrictions (Aura, Weapons, Armor)
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:
Level (How tough it is to level this class (leveling items, cost of keys, difficulty to find, pledging, mobs to fight, etc))
-5 = negative, 0 = neutral, 5 = positive
Assassin:
Bard:
Berserker:
Cleric of Aramon:
Cleric of Ares:
Cleric of Ceris:
Cleric of Enoch:
Cleric of Gradius:
Cleric of Kamira:
Druid:
Fighter:
Lich:
Mage:
Monk:
Paladin:
Ranger:
Rogue:
Thief:
Vampire:
Werewolf:  Heaven doesn't want me and Hell is afraid I'll take over. 
|
|