Smithing

Timezone: Central Time (US & Canada) (GMT-06:00)
� Previous :: Next �
AuthorMessage
Jacko
Smithing
Sunday, April 5th, 2009 at 8:05 pm
Is a great idea.

But instead of recipes, which are pretty restrictive, I think it would be better to add something like components to the game.

So, you could build a regular weapon based on your skill as normal. Then add on magical properties using components found without the game.

For instance,

Shining Lodestone would add both +1 and zap to your weapon.

Your smithing skill could add durability to the weapon based on its level. Then, you could smith +1, +2, +3, +4, then when maxed out +5.

Each magic item you smith has a + value between 1 and 5. You can add as many as you want as long as the value never exceeds 5, and as long as your skill is high enough.

Dominus
Dungeonmaster
Re: Smithing
Tuesday, April 7th, 2009 at 9:59 am
While you have a valid suggestion for creating magical items, your proposed system won't hold up for creating regular items. You can't just say, "mud, make me a longsword" - that would include writing items into the code, which isn't a good idea. You have to give it dynamic configuration structure that stores object IDs. When you say, "mud, make me a longsword" it searches through that configuration structure and loads the object based on the ID. And when you're all done, you have the same recipe code I wrote.

You'll need to propose a better framework if you want me to rewrite smithing and recipes.

Also, what you're suggesting sounds similar to what Bane suggested for alchemy/potionmaking, which would be based on the Morrowwind system. Different herbs would have traits and combining different herbs with the same traits would create a potion with that trait (mend wounds and blindness, maybe). The trick is to try to find herbs that don't have the blindness trait so your healing potions aren't a double-edged sword. None of this has been coded yet, so it's still up for discussion.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil or Very Mad

Realms ForumIn-Game DiscussionSmithing