Ares's Pray and Envenom

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zerk
Re: Ares's Pray and Envenom
Friday, October 3rd, 2008 at 2:14 am
kitsune wants envenom too =D

advan
Re: Ares's Pray and Envenom
Friday, October 3rd, 2008 at 2:50 am
Assassins are a petty people and we don't want to get ripped off. Even if it's a skill that is hardly used or useful in combat. It's the principal of it all. Who knows, things might change and it might become useful again.

p.s. I still hate my name, (Sephiroth)

Advan

Ocelot
Dungeonmaster
Re: Re: Ares's Pray and Envenom
Friday, October 3rd, 2008 at 1:08 pm
Dominus wrote:
Looks like envenom was indeed overlooked for Cl/A. If there are any 10+ Cl/As out there, I'll manually give you envenom.

Berserk gives 1/5 damage reduction for zerkers. There currently is none, but I'm setting it at 1/7 for Ares.

Zerkers also get a stun bonus and touch of death resistance, which will be applied to Ares as well.

None of this is live yet - I'll post when it is.


It was not overlooked. It was left to be for pure assassins only. Pure assassins cannot cast spells. Cleric/Assassins can. They don't need envenom. It's a balance thing to keep us from having 50 cleric/assassins and no assassins.
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Dominus
Dungeonmaster
Re: Re: Re: Ares's Pray and Envenom
Friday, October 3rd, 2008 at 1:30 pm
Ocelot wrote:
It was not overlooked. It was left to be for pure assassins only. Pure assassins cannot cast spells. Cleric/Assassins can. They don't need envenom. It's a balance thing to keep us from having 50 cleric/assassins and no assassins.

Ok, I based my judgement off this:
Book of Knowledge wrote:
A cleric/assassin is able to backstab, scout, sneak, hide, and use envenom just like a normal assassin can, only not always as well.

Sorry, Advan, guess you don't get envenom after all!

Ocelot
Dungeonmaster
Re: Ares's Pray and Envenom
Friday, October 3rd, 2008 at 4:47 pm
I probably was going to do it, when that entry was made, then decided not to, and didnt update the book.
Envenom was also bugged as shit at the time and didnt work right.
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

advan
Re: Ares's Pray and Envenom
Monday, October 6th, 2008 at 12:00 am
Ocelot,
Can you elaborate on Ares' pray for me? I don't really see any improvements with pray.

What do you think of cleric deities having different stat raising than just he generic cleric stats. Ares cleric is a bit difficult to stat to play into it's strengths. Do you think or not?


Advan

Dominus
Dungeonmaster
Re: Re: Ares's Pray and Envenom
Monday, October 6th, 2008 at 9:28 am
Dominus wrote:
Berserk gives 1/5 damage reduction for zerkers. There currently is none, but I'm setting it at 1/7 for Ares.

Zerkers also get a stun bonus and touch of death resistance, which will be applied to Ares as well.

None of this is live yet - I'll post when it is.

This is live.

zerk
Re: Ares's Pray and Envenom
Monday, October 6th, 2008 at 1:27 pmEdits: 1   Last Edit: Mon, 6 Oct 2008 1:28 pm
Char:Kitsune

(72 H 36 M 79,045X): skills
Armor
Cloth Armor - Horrible
Leather Armor - Poor
Defensive Skills
Defense - Decent
Dodge - Horrible
General Skills
Hide - Decent
Pray - Fair
Scout - Fair
Search - Decent
Sneak - Horrible
Offensive Skills
Backstab - Mediocre
Bash - Mediocre
Berserk - Horrible
Crushing Weapons
Bare-Handed - Horrible
Piercing Weapons
Daggers - Decent
Spears - Mediocre
(72 H 36 M 79,045X): pray
You feel extremely pious.
(72 H 36 M 79,045X): berserk
Rage swells up inside you.


I believe he's talking about pray.. not berserk.

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