Re: game ideasTuesday, September 30th, 2008 at 11:09 am Edits: 1 Last Edit: Tue, 30 Sep 2008 11:10 am
Possible kits for some classes.
So, when a player chooses a class he as the option to play a 'kit' of that class. The class will progress as normal, but there will small modifiers to make the class play a bit differently.
Paladins:
Inquisitors: Inquisitors are detectors of unholy deception. They banish the witch and the heretic, and carry tools for their cause.
Benefits:
When prayed they Detect-Invis
Recieve a small bonus to magic resistance at lvl 1
Penalties:
May not turn
Demon Hunters: Choosing to hone their skills to purge Derlith of demons and their unholy kin, the cambions.
Benefits:
Recieve a small bonus to mental attacks resistance at lvl 1
Recieve a bonus to hit demons
When payed resist-heat
Penalties:
May not turn
Ranger:
Beast Master: Friends of the animals they may call once a day to summon an animal companion.
Benefits:
Can 'call' to summon an animal that acts at half the level of a druid's summon.
Penalties:
May only train in blunt weapons.
Deathknight:
Night Stalker: These unholy warriors stalk the streets smiting those they feel wish to undermine their god's will.
Benefit:
May envenom as an assassin.
May backstab as a thief.
Penalty:
May not wear armor above leather.
Druid:
Shapeshifter: May summon the strength and speed of a wolf at lvl 1, then in later levels other animal forms.
Wolfform: Bonus dex and strength.
Bearform: Bonus con and strength.
Lionform: Bonus dex, con, and strength.
Penalty:
No barkskin, no conjure.
Bard:
Skald: Leaders of barbarian hyms these musician warriors are seldom left out of a fight.
Benefit: Bonus to attack power. *6 instead of *4.
Penalty: No charm, barbarian, dwarf, h-giant, h-orc, human, minotaur, ogre, and troll only.
Virtuoso: A mixture of acrobat and warrior, wizard and performer, these jacks of all trades are often famous around Derlith.
Benefit: May wield two weapons. Parry.
Penalty: No charm, no identify.
Assassin:
Bounty Hunter: These stalkers of men are more about capturing their prey than killing it, setting subtle traps to subdue them and lying in wait.
Benefit: May set traps
Penalty: No envenom, no peek, no scout.
These are all just examples.
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