I believe somewhere I coded an "attack random group member" into the equation at some point, and that could be causing things like this. I don't remember where the hell it is, though.
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force
Re: bug? Saturday, August 16th, 2008 at 6:54 pmEdits: 5 Last Edit: Sat, 16 Aug 2008 7:06 pm
Usagi is still not fixed and hits strangely.
Oh, and this doesn't have much to do with bugs, but this is more of a concern about how wolves will be in the future. As of now, I just use Usagi as my gold collector since I have Plu to actually play with. While she dodges fine considering she has 90 dex, she has 540 armor (50%) which doesn't save at all when she isn't lucky enough to dodge the attack (quite often ...). With the old AC system, wolves were still fine since they would get missed a lot with the superior AC ... but now that we've switched to the new armor system, Usagi gets destroyed by everything since it's more about damage reduction than getting missed now.
Basically, wolves have become berserkers without the circle ability (maul = bash), less hp, but can heal. The strategy of playing has become "punch them more than they punch you!". Personally, I find this a little weak. I understand that being a wolf will become an affliction later, but will players be allowed to wear armor to prevent this from happening? And how soon will that be? Is there a temporary fix (like stronger natural fur/armor?) for this so that wolves can still be playable at the moment? What I AM thankful about is that +3 claws aren't so hard to come by now ... so that does fix the hitting problems. This is big since the major barrier when I made Usagi was the fact that there was no point in exploring when I couldn't kill 80% of things anyways.
Wolves are still a fantastic damage class to play in groups, but it's a little rough if you're trying to kill things yourself. I don't picture wolves as a "support" class like clerics or something that might not survive as well solo. I just thought I'd put that out there since wolves haven't gotten much talk and I still love my little furball
Wolves/Monks are on the list of classes to address after the magic system (After fighters). I haven't really given them much thought recently so hang in there, or suggest some ideas for the future.
One note on wolves..I'm thinking we're going to be making it an affliction that'll affect another class...(lycanthropy) much like vampirism: It'll adjust the base class.