bug?

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AuthorMessage
disaron
Re: bug?
Monday, August 11th, 2008 at 5:22 pm
Seraphs assist fishers, and its a group attacking assist as well.

Ocelot
Dungeonmaster
Re: bug?
Tuesday, August 12th, 2008 at 11:45 am
I believe somewhere I coded an "attack random group member" into the equation at some point, and that could be causing things like this. I don't remember where the hell it is, though.
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Usagi
Re: bug?
Saturday, August 16th, 2008 at 6:54 pmEdits: 5   Last Edit: Sat, 16 Aug 2008 7:06 pm
Usagi is still not fixed and hits strangely.

Quote:
(191 H 1 M): You attack the mudman.
The mudman parries your attack.
(191 H 1 M): The mudman missed you.
(191 H 1 M): You missed.
(191 H 1 M): The mudman missed you.
(191 H 1 M): Your claws glow radiantly in the night against the mudman.
You clawed the mudman for 46 damage. <-- lucky hit
(191 H 1 M): Please wait 1.9 more seconds.
You easily dodge the mudman's attack.
(191 H 1 M): The mudman easily dodges your attack.
(191 H 1 M): You almost avoid the pressing earth.
The mudman smothers you for 11 damage.
(180 H 1 M): You missed.
(187 H 1 M): The mudman missed you.
(187 H 1 M): The mudman easily dodges your attack.
(187 H 1 M): The mudman hit you for 7 damage.
(180 H 1 M): The mudman parries your attack.
(180 H 1 M): The mudman hit you for 7 damage.
(173 H 3 M): The mudman parries your attack.
(173 H 3 M): The mudman missed you.
(173 H 3 M): The mudman parries your attack.
(173 H 3 M): Please wait 2.7 more seconds.
The 2nd mudman attacks you.
(173 H 3 M): The mudman hit you for 8 damage.
(165 H 3 M): You missed.
(165 H 3 M): The 2nd mudman hit you for 6 damage.
(159 H 3 M): The mudman hit you for 7 damage.
(152 H 3 M): The 2nd mudman missed you.
(152 H 3 M): You dance gracefully around the mudman's attack.
(152 H 3 M): You missed.
(152 H 3 M): Please wait 1.9 more seconds.
The 2nd mudman missed you.
(152 H 3 M): The mudman hit you for 7 damage.
(145 H 3 M): You almost avoid the pressing earth.
The 2nd mudman smothers you for 6 damage.
(139 H 3 M): The mudman hit you for 7 damage.
(132 H 3 M): The 2nd mudman hit you for 7 damage.
(125 H 3 M): You get some black claws from a wanderer's backpack.
You barely manage to dodge the mudman's attack.
(125 H 3 M): You wield some black claws.
(125 H 3 M): Your claws glow radiantly in the night against the mudman.
You gutted the mudman for 39 damage.
(125 H 3 M): The 2nd mudman missed you.
You deftly dodge the mudman's attack.
(125 H 3 M): Your claws glow radiantly in the night against the mudman.
You gutted the mudman for 36 damage.
You killed the mudman.
You gain 28 experience for the death of the mudman.
The mudman was carrying: 221 gold coins.
(132 H 3 M): Vigor spell cast.
(141 H 1 M): The mudman hit you for 6 damage.
(135 H 1 M): Your claws glow radiantly in the night against the mudman.
You gutted the mudman for 38 damage.
(135 H 1 M): The mudman hit you for 7 damage.
(128 H 1 M): Your claws glow radiantly in the night against the mudman.
You gutted the mudman for 40 damage.
You killed the mudman.
You gain 25 experience for the death of the mudman.
The mudman was carrying: 230 gold coins.


Oh, and this doesn't have much to do with bugs, but this is more of a concern about how wolves will be in the future. As of now, I just use Usagi as my gold collector since I have Plu to actually play with. While she dodges fine considering she has 90 dex, she has 540 armor (50%) which doesn't save at all when she isn't lucky enough to dodge the attack (quite often ...). With the old AC system, wolves were still fine since they would get missed a lot with the superior AC ... but now that we've switched to the new armor system, Usagi gets destroyed by everything since it's more about damage reduction than getting missed now.

Basically, wolves have become berserkers without the circle ability (maul = bash), less hp, but can heal. The strategy of playing has become "punch them more than they punch you!". Personally, I find this a little weak. I understand that being a wolf will become an affliction later, but will players be allowed to wear armor to prevent this from happening? And how soon will that be? Is there a temporary fix (like stronger natural fur/armor?) for this so that wolves can still be playable at the moment? What I AM thankful about is that +3 claws aren't so hard to come by now ... so that does fix the hitting problems. This is big since the major barrier when I made Usagi was the fact that there was no point in exploring when I couldn't kill 80% of things anyways.

Wolves are still a fantastic damage class to play in groups, but it's a little rough if you're trying to kill things yourself. I don't picture wolves as a "support" class like clerics or something that might not survive as well solo. I just thought I'd put that out there since wolves haven't gotten much talk and I still love my little furball Cute

Bane
Dungeonmaster
Re: bug?
Saturday, August 16th, 2008 at 9:36 pm
Wolves/Monks are on the list of classes to address after the magic system (After fighters). I haven't really given them much thought recently so hang in there, or suggest some ideas for the future.

One note on wolves..I'm thinking we're going to be making it an affliction that'll affect another class...(lycanthropy) much like vampirism: It'll adjust the base class.

-Bane

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