Disarm

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Jacko
Disarm
Wednesday, April 30th, 2008 at 4:06 amEdits: 1   Last Edit: Wed, 30 Apr 2008 4:24 am
Shipping Warehouse

You are in a small shipping warehouse.
This dock is owned by a powerful family from Drakken Port, and it is
exclusively for the use of the Seawolf. All manner of goods can be
found in here at any given time which the Seawolf hauls back and
forth across Crystal Bay. Dock workers and longshoremen are always
toiling in here to keep up with the Seawolf's busy schedule. It
wouldn't do to upset certain families in Drakken Port.
Obvious exits: north.
You see eight dock workers, a longshoreman.
You see 155 gold coins, 220 gold coins, 250 gold coins, 92 gold coins, an iron d
agger, some sharkskin leather leggings.
The longshoreman is attacking you.

(67 H 19 M): The longshoreman hit you for 18 damage.
Your glacier-studded gloves just got a little more scratched.
The 6th dock worker picked up 155 gold coins.
(49 H 19 M): The longshoreman parries your attack.
(49 H 19 M): Mend-wounds spell cast.
(55 H 15 M): Please wait 2.2 more seconds.
(55 H 15 M): Please wait 1.8 more seconds.
(55 H 15 M): Please wait 1.4 more seconds.
The longshoreman hit you for 19 damage.
(36 H 15 M): Please wait 0.9 more seconds.
(36 H 15 M): Please wait 0.5 more seconds.
(36 H 15 M): A longshoreman just arrived.
(36 H 15 M): Please wait 0.1 more seconds.
(36 H 15 M): You missed.
(36 H 15 M): Please wait 2.5 more seconds.
(36 H 15 M): Please wait 2.2 more seconds.
(36 H 15 M): Mend-wounds spell cast.
(46 H 11 M): Please wait 1.2 more seconds.
(46 H 11 M): The longshoreman hit you for 16 damage.
(30 H 11 M): Please wait 0.7 more seconds.
(30 H 11 M): Please wait 0.3 more seconds.
(30 H 11 M): The longshoreman somehow manages to dodge your attack.
(30 H 11 M): Please wait 3 more seconds.
(30 H 11 M): Please wait 1.8 more seconds.
(30 H 11 M): Please wait 1.5 more seconds.
(30 H 11 M): Please wait 1 more second.
(35 H 11 M): Please wait 0.5 more seconds.
(35 H 11 M): Please wait 0.2 more seconds.
(35 H 11 M): The longshoreman hit you for 18 damage.
Your midnight leather leggings just got a little more scratched.
(17 H 11 M): Mend-wounds spell cast.
(24 H 7 M): The longshoreman parries your attack.
(24 H 7 M): Please wait 2.6 more seconds.
(24 H 7 M): Please wait 2.2 more seconds.
(24 H 7 M): Please wait 1.7 more seconds.
(24 H 7 M): Please wait 1.3 more seconds.
(24 H 7 M): Please wait 0.8 more seconds.
(24 H 7 M): Please wait 0.4 more seconds.
(24 H 7 M): The longshoreman parries your attack.
The longshoreman hit you for 18 damage.
Your midnight leather leggings just got a little more scratched.
Your practice pays off, you have become better at Leather Armor!
(6 H 7 M): Please wait 2.6 more seconds.
(6 H 7 M): Please wait 1 more second.
(6 H 7 M): Mend-wounds spell cast.
(12 H 3 M): Disarm whom?
(12 H 3 M): Please wait 2 more seconds.
(12 H 3 M): Please wait 2 more seconds.
(12 H 3 M): A dock worker just arrived.
The longshoreman hit you for 18 damage.
The longshoreman killed you!
### Sadly, Spit was killed by a longshoreman.
You have become afflicted with death sickness.


I had a simple alias as "disarm; flee" and it looks like disarm won't let me ignore it without a target. Now, I may have been dumb enough to have wielded no weapons before I entered a room with a hostile mob, but that my flee didn't work is a bit saddening. Could there be an alternative to disarm that isn't a class skill we could use so it's ignored if there isn't a target? Unwield or something like that would be absolutely fine by me.

Dominus
Dungeonmaster
Re: Disarm
Wednesday, April 30th, 2008 at 6:36 am
Without being able to see your commands, it's hard to tell what went wrong. Disarm works fine; if you aren't wielding a weapon, it asks who you wish to disarm.
: wield hoe
You wield a hoe.
: disarm
You removed a hoe
: disarm
Disarm whom?
:
Your flee didn't work because you cast mend-wounds on yourself.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

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