Map Code Finished

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Dominus
Dungeonmaster
Map Code Finished
Wednesday, January 23rd, 2008 at 6:40 pm
The map code I've been working on for months has been finished! All previous entrances to the overland have been properly connected and the former unique rooms that connected the areas have been removed.

If you find any bugs in the code, or any areas you can't get to because I accidentally removed them, post about it here!
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

disaron
Re: Map Code Finished
Saturday, January 26th, 2008 at 1:33 am
hp graveyard

Dominus
Dungeonmaster
Re: Map Code Finished
Saturday, January 26th, 2008 at 2:07 am
It's there, just gotta look for it.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

zerk
Re: Map Code Finished
Wednesday, January 30th, 2008 at 2:56 am
I propose that you put an overland exit on the ships too. If we have fly on, i think we should be able to jump ship and fly back home lol

zerk
Re: Map Code Finished
Wednesday, February 6th, 2008 at 2:47 am
so going to oak spire.. i somehow end up to the skies about highport....

The World of Derlith

.-----------------.
| FFFFFFFFFFF |
| FFFFFFFFFFF |
| FFFFFFFFFFFFF | You are in a deciduous forest, one whose trees turn
| FFFFF|FFFFFFF | colors in the autumn and fall to the ground during the
| ffffff|fffFFFff | winter months. The forest is home to a great variety
| ffffff|@fffffff | of animals, often ranging from bears and foxes to birds
| ffffff/ffffffff | and mice. Light occasionally trickles through the canopy
| fffff/fffffffff | of leaves, sometimes opening into wide meadows.
| ffff|ffffffff |
| ffff|ffffffff |
| ~~~~|~~~~~~~ |
.-----------------.
Obvious exits: north, east, south, west, northeast, northwest, southeast, southwest.

Aldryn just arrived.
(291 H 1,295,346X):
The World of Derlith

.-----------------.
| FFFFFFFFFFF |
| FFFFFFFFFFF |
| FFFFFFFFFFFF | You are in a deciduous forest, one whose trees turn
| FFFFFFFFFFFFF | colors in the autumn and fall to the ground during the
| FFFFF|FFFFFFFF | winter months. The forest is home to a great variety
| fffff|f@fFFFfff | of animals, often ranging from bears and foxes to birds
| fffff|fffffffff | and mice. Light occasionally trickles through the canopy
| fffff/ffffffff | of leaves, sometimes opening into wide meadows.
| fff/fffffffff |
| fff|fffffffff |
| ff|ffffffff |
.-----------------.
Obvious exits: north, east, south, west, northeast, northwest, southeast, southwest.

Aldryn just arrived.
ne
(291 H 1,295,346X): ne
Please wait 1 more second.
(291 H 1,295,346X):
Skies Above Highport

Obvious exits: down.

Aldryn just arrived.
(291 H 1,295,346X): gos wtf
(Gossip) Zerk sent, "wtf"
(291 H 1,295,346X): l

Skies Above Highport

Obvious exits: down.
You see Aldryn.

d
(291 H 1,295,346X):
Highport Market Square

Obvious exits: north, east, south, west.
You see a Marble Fountain, a stone scroll.

Dominus
Dungeonmaster
Re: Map Code Finished
Wednesday, February 6th, 2008 at 5:45 am
There we go, I properly connected those sections to the forest.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

disaron
Re: Map Code Finished
Wednesday, February 20th, 2008 at 12:04 pm
part of the kakkara dessert is missing. Its the area with sandworms and the perm that wants flaex's horn

Dominus
Dungeonmaster
Re: Map Code Finished
Wednesday, February 20th, 2008 at 2:56 pm
These two areas are back in. The sandworm tunnel was originally hidden, so you'll have to search along the road to find the new one.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

zerk
Re: Map Code Finished
Wednesday, February 20th, 2008 at 7:00 pm
now that overlands been put in... how do we get to the wizard eye since there's no bus trail?

Dominus
Dungeonmaster
Re: Map Code Finished
Wednesday, February 20th, 2008 at 7:39 pm
You have to remap it and see where it shows up on the overland. Some of its exits are still in their old rooms.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

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