healing spells

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zerk
healing spells
Thursday, December 6th, 2007 at 4:37 pm
It's come to my attention that beserkers are the only class that can fail at healing wands. No other classes have that restriction and i believe it only be fair if beserkers can using a healing wand without too.

Bane
Dungeonmaster
Re: healing spells
Thursday, December 6th, 2007 at 5:50 pm
Berserkers are lucky they can use wands....with their limited intellect and brute strength they're far more likely to snap a wand in half than to use it properly and get the desired result.


Now a potion....well potions are pretty simple, just drink it, but a wand is far more complicated.

Ocelot
Dungeonmaster
Re: healing spells
Friday, December 7th, 2007 at 1:04 pm
I do believe i put in code at one time so that when berserkers break wands (i.e. help break), they get experience, or i was going to...test it..i can't remember. :P

That should make my opinion clear enough lol
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

zerk
Re: healing spells
Friday, December 7th, 2007 at 1:19 pm
lol i do get xp for breaking some stuff.. i know jade potions for sure.. and weapons that are still in good condition.

disaron
Re: healing spells
Friday, December 7th, 2007 at 2:48 pm
Zerk maybe if you would keep mobs off people that are healing you so they don't die, ie assisting guards, then you wouldnt need wands.

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