I'm in the process of redoing ticking code and I'm looking for some input.
I've separated ticking out into 3 different tick timers.
1) Main -- Hp -- Time is based on Con
2) Secondary -- Mp(non fighters)- Time is based on Pie
-- Fighter focus Time is based on Con. Higher con, the longer before it ticks down
3) detrimental effects (poison, diseases, room damage) (Based on con). Better con, the longer between damages.
One other thing I'm looking to do is increase the amount of the tick based on level and looking for any decent suggestions you guys have for what formula this increase should take.
Re: Ticking Wednesday, December 5th, 2007 at 3:59 am
Well if u want to have lvl affect ticking i suggest having them gain 1 to 2 extra hp/mp per title. 1 prolly sounds a lil more reasonable per lvl, but i'll let u be the judge of that. aS far as poision, a higher con might be better for taking a lil less damage and getting rid of poison faster.
Re: Ticking Wednesday, December 5th, 2007 at 4:22 amEdits: 1 Last Edit: Wed, 5 Dec 2007 4:24 am
Idea:
Set base ticking time in clinic to 30 seconds. For every bonus level, take off 3 seconds ticking time. You could start it so that all negatives stay at 30 seconds, +0 = 27, +1 = 24, etc. The max you could get is +5 = 12 seconds per tick.
As for level based tick amounts, maybe one bonus hp or mp every two titles. If you give too much, there's balance issues.