Proposed Changes - Overland Map

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Dominus
Dungeonmaster
Re: Proposed Changes - Overland Map
Saturday, November 3rd, 2007 at 1:20 pm
I've developed an immunity to carpal tunnel :P Muhahaha!

Zones have received a building update instead of a coding update. I've created three nations: the Kingdom of Highport, the Theocracy of Sigil, and the Empire of Caladon. When you walk around the overland, you will be informed when you are inside their borders. Many of the zones that take you into unique rooms have also been created - you walk into Hellbog or the Dirth Hills and you'll be transported into unique rooms. You won't go back to the overland map - not until we put it live.

Additionally, I wrote up paragraphs to describe the different terrain you're walking through. The text on the right will also auto-center based on how much text and the size of the grid.

Here's an example:

Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

Bodhi
Watcher
Re: Proposed Changes - Overland Map
Saturday, November 3rd, 2007 at 4:10 pm
Just want to say good job, and I think that this will be an awesome addition to the Realms framework.

-Bodhi

zerk
Re: Proposed Changes - Overland Map
Sunday, November 4th, 2007 at 3:23 am
second that

disaron
Re: Proposed Changes - Overland Map
Monday, November 5th, 2007 at 2:57 am
idk if i will like it or not but i am willing to try

Realms ForumIn-Game DiscussionProposed Changes - Overland Map
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