Bugged stuff Friday, September 21st, 2007 at 3:18 am
Disaron has several weapons he cant use. most importantly his sceptre of ares and haste wand. Ronin has no pray and his skills are set to like level 15.
Re: Re: Bugged stuff Saturday, September 22nd, 2007 at 5:37 am
why are both my level 22 chars at different skill levels? thanks for pray it helps. Also pray is at exceptional but other stuff is very good, I am also FOR sure not animating the right pets.
Re: Bugged stuff Tuesday, September 25th, 2007 at 7:53 pm
Going through a closeable exit with a pet seems to be crashing the game.
Dwarven Karaoke Bar
You stand in a karaoke bar mostly populated by dwarves.
Obvious exits: door[c].
You see a psychotic hand puppet.
(77 H 33 M): (Gossip) Slim sent, "???"
(77 H 33 M): op d
You open the door.
(77 H 33 M): go d
_.-~~---....,,--_
_-- ~--_
< >)
| |
._ _./
```--. . , ; .--'''
| | |
.-=|| | |=-.
`-=_______=-'
| ;
_____.,----------,._____
C R A S H !
Dwarven Karaoke Bar
You stand in a karaoke bar mostly populated by dwarves.
Obvious exits: door[c].
You see two dwarven matrons, two dwarven singers, a psychotic hand puppet.
(77 H 39 M): op d
You open the door.
(77 H 39 M): dismi psy
You dismiss the psychotic hand puppet.
A psychotic hand puppet fades away.
(77 H 39 M): go d
2nd Street
You are walking along 2nd Street.
Obvious exits: east, west, door[c].
Re: Bugged stuff Wednesday, September 26th, 2007 at 4:19 pm
Scepter is fixed, post full name of haste wand.
Pet-related bugs have all been fixed.
Berserk bug has been fixed.
I wasn't able to find any bugs with unmisting, but it definitely looks like there is one. I took the scattered instances of unmisting and turned it into a single function. If this doesn't fix it, it will at least narrow the cases down.
Heaven doesn't want me and Hell is afraid I'll take over.
Re: Bugged stuff Wednesday, October 3rd, 2007 at 1:49 pm
Dear Bane,
I haven't fully tested this yet, as I am just making this assumption (based off the characters that I do play) - but for skills that can only be performed a few times a day (hands, harm, enchant, etc.) will those also only be raised at the rate that current skills raise?
If that is so, then I can easily assume that some classes will have a bastard of a time raising some of their particular skills. I already know that it is hard enough to raise the skill of sneak or ambush, at least until my hide skill is good enough for that to succeed as well. However, those can be done unlimited number of times, once I can actually hide well.
Thank you, kind sir, for your time and pestilence...I mean diligence.
Re: Bugged stuff Sunday, October 7th, 2007 at 4:12 am
My bad...I somehow ended up on mage's path and then tried to track Duff. Here's caption. It crashed.
(81 H 30 M 59836X): go g
Meadhil Trail
The Meadhil Trail continues north and south.
Obvious exits: northeast, gate.
You see two gnomish gatekeepers.
(81 H 30 M 59836X): n
You don't see that exit.
n
(81 H 30 M 59836X): You don't see that exit.
(81 H 30 M 59836X): ne
Meadhil Trail
The Meadhil Trail continues north and south.
Obvious exits: north, southwest.
ne
(81 H 30 M 59836X): ne
A Short Clay Trail
Obvious exits: northeast, southwest.
(81 H 30 M 59836X):
A Short Clay Trail
You feel certain this trail wasn't here an hour ago.
Obvious exits: east, southwest.
(81 H 30 M 59836X): n
You don't see that exit.
n
(81 H 30 M 59836X): e
You don't see that exit.
(81 H 30 M 59836X):
Outside the Wizard's Eye Tower
You feel certain this tower wasn't here an hour ago.
Obvious exits: west, door[c].
(81 H 30 M 59836X): The fortune teller was carrying: a gnarled rod, 434 gold coins.
open d
(81 H 30 M 59836X): You received 144 gold as your split from War.
You now have 850 gold coins.
(81 H 30 M 59836X): You open the door.
(81 H 30 M 59836X): w
A Short Clay Trail
You feel certain this trail wasn't here an hour ago.
Obvious exits: east, southwest.
(81 H 30 M 59836X): sw
A Short Clay Trail
You feel certain this trail wasn't here an hour ago.
Obvious exits: southwest, northeast.
(81 H 30 M 59836X): sw
A Short Clay Trail
Obvious exits: northeast, southwest.
(81 H 30 M 59836X): sw
Crystal Coast Road
You are on the Crystal Coast road. It leads northeast and southwest.
Obvious exits: north, south.
(81 H 30 M 59836X): s
Crystal Coast Road
You are on Crystal Coast Road.
Obvious exits: north, southwest.
(81 H 30 M 59836X): c track duff
You track Duff.
You are temporarily disoriented.
Re: Bugged stuff Sunday, October 7th, 2007 at 10:50 am
Didn't see anything specifically wrong in the track spell, but I found a suspicious section of code and rewrote it. It should work, but let me know if if gives you any more problems.
Heaven doesn't want me and Hell is afraid I'll take over.