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| Cannot enter exitFriday, July 13th, 2007 at 4:18 pm Dark green for non-enterable exits? Total votes: 6
I put in some code to make exits show up in dark green when you can't go through them for any reason. I'm not sure I like it yet. Vote in the poll and we'll decide if we're going to keep it or not.
Kilborn Street
Kilborn Street continues north and south.
You can hear the loud noise from the Highport Market to the east.
To the west is Highport Municipal Clinic. You can see many volunteer
nurses and doctors helping, as well as a few specialists. Wounded
people can be seen wandering in and out of the building.
Obvious exits: west, north, south, stone door[c].
(19 H 3 M): go st
You have to open it first.
(19 H 3 M): open st
You open the stone door.
(19 H 3 M): l
Kilborn Street
Kilborn Street continues north and south.
You can hear the loud noise from the Highport Market to the east.
To the west is Highport Municipal Clinic. You can see many volunteer
nurses and doctors helping, as well as a few specialists. Wounded
people can be seen wandering in and out of the building.
Obvious exits: west, north, south, stone door.
(19 H 3 M):  Heaven doesn't want me and Hell is afraid I'll take over. 
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| Re: Cannot enter exitFriday, July 13th, 2007 at 6:52 pm
Either way works for me, but I think the [c] is sufficient.
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| Re: Cannot enter exitSaturday, July 14th, 2007 at 11:19 am
This includes level/class/race/diety/clan/size restrict, not just opened and closed doors.
I'm thinking of tying it to a different color option to make it so you can turn it off. I don't want to add an entirely new option. "nocolor" currently says alignment color, but we could have that also turn off dark green for exits.  Heaven doesn't want me and Hell is afraid I'll take over. 
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| Re: Cannot enter exitMonday, July 16th, 2007 at 5:18 pm
You can now turn off extra color options by typing "set nocolor".  Heaven doesn't want me and Hell is afraid I'll take over. 
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