Changes to Size

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Dominus
Dungeonmaster
Changes to Size
Wednesday, July 11th, 2007 at 10:57 am
I have some changes to object/creature size I'd like to make. Currently, a halfling is small and a longsword is medium. Because of the size difference, a halfling is unable to use the sword at all. The same goes for armor - if its not your size, you simply can't wear it.

I'd like to change these all-out-restrictions to penalties. For every size category difference, there would be a -4 penalty - so a halfling wielding a large weapon would have -8 to hit. There could strength requirements instead; 10 + 4*difference, so the aforementioned halfling would need atleast 18 strength to wield the weapon (this could only really apply to larger weapons).

Armor is trickier - an ogre won't fit into a suit of halfling plate mail. For this reason, if you are larger than the armor, you can't wear it. If you are smaller than the armor, there could be a 50% AC penalty for every size difference, meaning a halfling wearing medium would get 1/2 the AC bonus, a halfling wear large would get 0 bonus, and a halfling wearing huge armor would get 1/2 of the AC as a penalty.


Most of the items in the game right now aren't sized. I would like to change this (giving every weapon and armor a size), but I don't want to do it if it means small races are cut off from 75% of the items.

Please post your suggestions. I'm going to start sizing items in a way that will not affect current gameplay; when we're ready for the switch, things should progress quickly.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil or Very Mad

delta
Watcher
Re: Changes to Size
Wednesday, July 11th, 2007 at 12:20 pm
For weapons: I think the idea of decreasing thac0 would work, though what about large sizes wielding small weapons? You could do something like....decrease damage.

For armor: A small size wearing up a size of armor - the armor should not provide much less protection, since its materials are still the same. What it should do, though, is act as a stat modifier, by decreasing dexterity.

That's all I can think of at the moment.

Dominus
Dungeonmaster
Re: Changes to Size
Wednesday, July 11th, 2007 at 12:39 pm
Chuckle, max-dex for each armor, just like D&D!

I was thinking of a penalty to AC because a small person trying to stumble around in big armor is going to be an easier target. This would work as a Dex penalty though, since they'd still get a penalty to AC for having a hindered dexterity.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil or Very Mad