Re: Death PenaltiesFriday, May 4th, 2007 at 11:43 am
I have to agree with Bodhi. I think this mud has become quite easy compared to how it was 6-7 years ago. In fact, dying is what made me 25 days old and only level 16. This mud used to be a huge challenge, which ironically makes the game a lot more fun. What is the fun in just leveling the shit out of yourself, dying, then being right back where you were? That would leave me no incentive. Hazies are also everywhere now, learn how to play the game smarter, and make better decisions.
I'm actually kind of curious as well to know what is different about this purge that has allowed players to achieve level 28 so easily, when 6 years ago, the highest level people were players like Greengiant and Fawn. Anyone have any ideas on what has made it so much easier besides resurrections and easy hazies?
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