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| Re: Arachnus cleric suggestionsThursday, May 10th, 2007 at 3:33 am
Poison Strike:
Deals level based direct damage + % chance to poison target. Poison strength could be stat/lvl based as well.
Web:
Effectively the same as the hold-person spell in terms of strength compared to stun.
Another thought is just to give them a damage over time ability that is stackable with regular poison and disease. Also, they should be given a passive ability that allows them to climb/scale any area that would require levitate. An additional passive abilities could include being immune to poison or not being aggro'd by any monster with the arachnid mtype set. Personally I don't want to see them have any pet(s).
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| Re: Arachnus cleric suggestionsThursday, May 10th, 2007 at 3:35 am
HELP HARM
*giggles*
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| Re: Arachnus cleric suggestionsThursday, May 10th, 2007 at 10:14 am
I can assure everyone, as I am the one taking over the development of Arachnus clerics now, that they will NOT be getting pets...at least not in the traditional sense
-Oce "There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force
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