Werewolf maul

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kreig
Werewolf maul
Tuesday, May 15th, 2007 at 12:48 am
I was thinking that maul could be used thru-out battle, and not just as an opening attack.

I would vote to keep it on the 15 second timer.

Really as I think about it, I could see a werewolf foraciously mauling someone more then one time in that amount of time.

But I figure it would kinda be used like kick. Except we would get a minor stun bonus with it. The 3-6 seconds it already does.

With the 15 second timer it would not be abused horribly to win over mobs/perms. But with wolves having a trait of kill or die, it might be found as a balance to that.


Just an idea.

Hanzo
Watcher
Re: Werewolf maul
Tuesday, May 15th, 2007 at 1:04 am
How you describe it, is how it used to be like. Werewolves underwent some changes a few years back, the same time when monks were modified. I'm not sure that was exactly when maul was changed; some of the other old-timers/DMs will have to confirm that.

kreig
Re: Werewolf maul
Tuesday, May 15th, 2007 at 1:22 am
aw boo...

I vote to change it back =D

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