Re: Source Code Tuesday, February 5th, 2008 at 4:41 pm
I'll try to get the new combat system done before I fly out, but otherwise sometime this month. Thac0, AC and weapon profs will be going away.
In place of them there will be weapon skills (swords, axes, maces, etc), a defense skill, and your armor rating. Chances to hit/critical/riposite etc will be based on the difference between the attacker's weapon skill and the target's defense skill. Armor will result in damage reduction. Wearing full plate you'll be easier to hit...but you'll get hit for less.
Details will be released when it's finalized or you can look for yourself when the branch gets merged back in.
Re: Source Code Tuesday, February 5th, 2008 at 5:41 pm
I'm hoping to get it into a workable state before I leave on Monday (I still have to do monster combat and see how it works out overall). If not, after the 22nd when I get back.
Re: Source Code Wednesday, February 20th, 2008 at 5:24 am
It's looking nicer and nicer every day: I'm quite happy with it right now. I'm still over in China for another week but working on it when I'm bored.
Special attacks for monsters have been rewritten as has much of the monster combat function. General attacks for players have been updated and once I'm satisfied with things, I'll go through and update the special attacks (backstab, bash, etc)