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| Map Code FinishedWednesday, January 23rd, 2008 at 6:40 pm
The map code I've been working on for months has been finished! All previous entrances to the overland have been properly connected and the former unique rooms that connected the areas have been removed.
If you find any bugs in the code, or any areas you can't get to because I accidentally removed them, post about it here!  Heaven doesn't want me and Hell is afraid I'll take over. 
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| Re: Map Code FinishedSaturday, January 26th, 2008 at 1:33 am
hp graveyard
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| Re: Map Code FinishedSaturday, January 26th, 2008 at 2:07 am
It's there, just gotta look for it.  Heaven doesn't want me and Hell is afraid I'll take over. 
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| Re: Map Code FinishedWednesday, January 30th, 2008 at 2:56 am
I propose that you put an overland exit on the ships too. If we have fly on, i think we should be able to jump ship and fly back home lol
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| Re: Map Code FinishedWednesday, February 6th, 2008 at 2:47 am
so going to oak spire.. i somehow end up to the skies about highport....
The World of Derlith
.-----------------.
| FFFFFFFFFFF |
| FFFFFFFFFFF |
| FFFFFFFFFFFFF | You are in a deciduous forest, one whose trees turn
| FFFFF|FFFFFFF | colors in the autumn and fall to the ground during the
| ffffff|fffFFFff | winter months. The forest is home to a great variety
| ffffff|@fffffff | of animals, often ranging from bears and foxes to birds
| ffffff/ffffffff | and mice. Light occasionally trickles through the canopy
| fffff/fffffffff | of leaves, sometimes opening into wide meadows.
| ffff|ffffffff |
| ffff|ffffffff |
| ~~~~|~~~~~~~ |
.-----------------.
Obvious exits: north, east, south, west, northeast, northwest, southeast, southwest.
Aldryn just arrived.
(291 H 1,295,346X):
The World of Derlith
.-----------------.
| FFFFFFFFFFF |
| FFFFFFFFFFF |
| FFFFFFFFFFFF | You are in a deciduous forest, one whose trees turn
| FFFFFFFFFFFFF | colors in the autumn and fall to the ground during the
| FFFFF|FFFFFFFF | winter months. The forest is home to a great variety
| fffff|f@fFFFfff | of animals, often ranging from bears and foxes to birds
| fffff|fffffffff | and mice. Light occasionally trickles through the canopy
| fffff/ffffffff | of leaves, sometimes opening into wide meadows.
| fff/fffffffff |
| fff|fffffffff |
| ff|ffffffff |
.-----------------.
Obvious exits: north, east, south, west, northeast, northwest, southeast, southwest.
Aldryn just arrived.
ne
(291 H 1,295,346X): ne
Please wait 1 more second.
(291 H 1,295,346X):
Skies Above Highport
Obvious exits: down.
Aldryn just arrived.
(291 H 1,295,346X): gos wtf
(Gossip) Zerk sent, "wtf"
(291 H 1,295,346X): l
Skies Above Highport
Obvious exits: down.
You see Aldryn.
d
(291 H 1,295,346X):
Highport Market Square
Obvious exits: north, east, south, west.
You see a Marble Fountain, a stone scroll.
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| Re: Map Code FinishedWednesday, February 6th, 2008 at 5:45 am
There we go, I properly connected those sections to the forest.  Heaven doesn't want me and Hell is afraid I'll take over. 
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| Re: Map Code FinishedWednesday, February 20th, 2008 at 12:04 pm
part of the kakkara dessert is missing. Its the area with sandworms and the perm that wants flaex's horn
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| Re: Map Code FinishedWednesday, February 20th, 2008 at 2:56 pm
These two areas are back in. The sandworm tunnel was originally hidden, so you'll have to search along the road to find the new one.  Heaven doesn't want me and Hell is afraid I'll take over. 
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| Re: Map Code FinishedWednesday, February 20th, 2008 at 7:00 pm
now that overlands been put in... how do we get to the wizard eye since there's no bus trail?
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| Re: Map Code FinishedWednesday, February 20th, 2008 at 7:39 pm
You have to remap it and see where it shows up on the overland. Some of its exits are still in their old rooms.  Heaven doesn't want me and Hell is afraid I'll take over. 
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