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| Arachnus cleric suggestionsFriday, April 27th, 2007 at 4:32 pm
Oakspire is nearing completion, and after it's released I'm going to focus my attention on getting drow clerics in the game - that is, clerics of Arachnus.
Post any suggestions you have here, whether it be titles, abilities or penalties, or spells.
The help gods file gives you a little bit of information about Arachnus.  Heaven doesn't want me and Hell is afraid I'll take over. 
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| Re: Arachnus cleric suggestionsFriday, April 27th, 2007 at 5:59 pm
I might be focusing too much on spiders, but:
Titles
Spinner
Weaver
Brood Mother
Black Widow
Abilities/Penalties
Increased passive poison resistance or even immunity.
Neutralize - timered ability to counter poison completely within self only (leaves room for curepoison and slow poison since they can be casted on others). This is assuming immunity is not granted.
Burrow - active ability during non-combat/non-grouped with delay, only in forests/underground areas/porous earth, functions like mist, to render player undetectable by normal means. Dispels on movement or combat, like hide. Provides regeneration capabilities (read: tick faster or tick for more HP/MP like in a clinic, or both).
Spells
Sap - offensive, instant, restricted by daily limits, large MP cost. Only effective against living (as opposed to undead) mobs and players. Causes a percentage reduction in both HP and MP of target, rounding up. Success determined by level and aura, cannot be performed while good/blue. Also checks against saves to determine full effect or half effect. Percentage reduction increases with level.
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| Re: Arachnus cleric suggestionsFriday, April 27th, 2007 at 11:59 pm
Some ideas:
Abilities
Summon - Summons a pet spider. Spiders can poison their victims.
Paralyze - The cleric poisons their victim, paralyzing them for a short period of time. The victim cant move, or fight. Make it work like a 20-60 second stun (depending on level, add 2 seconds per level).
Put it on a 2 minute timer.
make it available as of lvl 10.
Pray, Teach
Spells
Web - Same idea as entangle...
Darkness - Creates a magical darkness that cannot be seen through.
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| Re: Arachnus cleric suggestionsSaturday, April 28th, 2007 at 12:09 am
Oh forgot to add:
Make them like Aramon clerics with regards to alignment and healing.
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| Re: Arachnus cleric suggestionsSaturday, April 28th, 2007 at 3:25 pm
I'm not sure if this is possible with the current code, but I like the idea of Arachnus clerics summoning several weaker spiders rather than one spider pet. The idea of spiders swarming all over you sounds appetizing, doesn't it? I think that Arachnus cleric healing should be average, whatever that means (not as good as Ceris and not as bad as Gradius).
more to come, as i think...
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| Re: Arachnus cleric suggestionsSaturday, April 28th, 2007 at 8:12 pm
Or you just make the pet name reflect a swarm of spiders.
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| Re: Arachnus cleric suggestionsMonday, April 30th, 2007 at 3:11 pm
I think their pets should be the big focus on the Arachnus cleric. Maybe even 2+ pets, like a swarm of spiders. Their main ability would be stunning and biting, maybe hasted. I'd love to just see a cleric with across-the-board healing, maybe one other ability, and some really unique spider pets. Entangle, blind.
Maybe something similar to barkskin. Kevlar is made out of spider weave.
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| Re: Arachnus cleric suggestionsThursday, May 3rd, 2007 at 11:40 pm
Random poison effect upon the spider biting?
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| Re: Arachnus cleric suggestionsMonday, May 7th, 2007 at 5:17 am Edits: 1 Last Edit: Mon, 7 May 2007 5:23 am
Bump, some thoughts that I'll flesh out here.
Pheremones (although they are only supposed to work for the same species):
A timer based ability, like sing for bards, that can be used for various purposes. New uses can be gained by level, or maybe learned by studying quest items.
(1 H 1 M): study sticky
You mimic the composition of the sticky liquid.
You learn the aggregation pheremone!
Examples -
Aggregation, a pheremone that causes an instant mob spawn in the room.
(1 H 1 M): release aggregation
You secrete chemicals into the air!
(1 H 1 M): Three tourists just arrived.
Alarm, a pheremone that causes mobs in the room to flee. This is different from howl because it works on both mobs in combat, and mobs not in combat with you. This will always succeed, BUT, only in the situation where the mob is capable of fleeing (I guess base this aspect of it off of howl; I'm assuming that such things are coded, ie, if Usagi howls at shadow demons, it won't send 5 of them fleeing out into the rest of the lighthouse?). Mobs that were not in combat will gain aggro to you, so be careful how it is used.
The greasy pig hit you for 1 damage.
(1 H 1 M): release alarm
You secrete chemicals into the air!
The greasy pig flees to the south.
The pickpocket flees to the north.
(1 H 1 M): n
Highport Market North
Obvious exits: north, south, east, west.
You see a pickpocket.
(1 H 1 M): The pickpocket attacks you.
Trail, a pheremone that allows you to instantly backtrack/travel (think endurance, or sneaking while misted) along a specific route that was initially plotted. Say, I start from the HP clinic, and type release trail. I then walk to Rollo. I kill Rollo, and type backtrack trail. This will instantly return me to my room of origin, where I released the trail. This one's a bit tricky, and I don't know if it is possible to even code, but the most important part would be deciding how many rooms to limit the trail to. Should the initial trail end, yet you continue walking, you would have to return that that last room in order to activate it, and return to the beginning of the trail. I haven't thought about how long the trail would remain active, maybe until the timer for the next pheremone release hits 00:00.
Appeasement, a pheremone that removes aggressiveness from the mobs in the room that are currently attacking you (sort of like when you die to a mob, but without the death part). They will also no longer aggro you, if they had the tendency to do so previously.
The ice troll berserker is attacking you.
The troll troublemaker is attacking you.
(1 H 1 M): release appeasement
You secrete chemicals into the air!
The ice troll berserker finds peace with you.
The troll troublemaker finds peace with you.
Sense (think spidey sense):
A passive ability that outputs a message in certain situations -
If a mob/player sneaks into the room.
If an invisible mob/player sneaks into the room (regardless if d-i is on).
If a mist sneaks into the room (regardless if t-s is on).
(1 H 1 M):
A tingling sensation travels down your spine!
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| Re: Arachnus cleric suggestionsMonday, May 7th, 2007 at 2:12 pm
Okay, I've been thinking of ideas.
One is: give Arachnus clerics a powerful infrequent attack....HARM!
DKs have it, and it seems like something Arachnus would do.
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