idea?

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Calypso
idea?
Wednesday, April 25th, 2007 at 6:15 pm
i was thinking about a spell called numb. it would be a kind of magical anesthesia that would increase the spell effects of remove-poison and remove-disease, slow the damaging effects of poison and disease, and increase the healing power and speed of others as the body would halt its natural healing process in favor of the outside magic. it could also speed the recovery from blind and silence (cough, arc)

Hanzo
Watcher
Re: idea?
Wednesday, April 25th, 2007 at 6:58 pm
I'm not sure I understand the part about increasing the spell effects of remove-poison (curepoison) and remove-disease. They completely nullify poison and disease instantly, so how could you increase the effects?

As for slowing the effects of poison, we already have that, it's slow-poison.

Slow-disease would certainly be an idea. Make it like the counterpart to slow-poison. Retain the infinite duration of disease, just halve the damage and nausea stun time.


Increase healing power, sort of like a +magic room? Maybe there can be a banish spell that temporarily sets a flag so that a player/perm/mob is susceptible to magic damage. They will be healed for more by healing magic, but also damaged more by offensive magic.


Recovery from blind and silence? Cure-blindness and remove-silence? Don't worry about Arc's silence, he has low intel, haha. I used to be able to silence myself for 30 minutes.

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