Class Overhaul

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luminaire
Class Overhaul
Friday, April 5th, 2013 at 11:37 pm
Long ago I was thinking this...but years later (now) I'm sharing it...

Can we simplify things a bit and muck the multi-class business? Don't get me wrong, I get why we added it...kind of...

- it's very D&D-esque
- it's pretty awesome
- it adds some challenge in the "slower" leveling requirement area

But seriously I think it's a complete departure from the original direction of the game. By that I mean, we have rangers, dks, palys, vamps, rogues (also a later addition-- in 2000 I think)...all pretty hybrid-ish classes.

What I propose is this (also very PnP rpg-esque):

- class/(race?) dependent exp: ie, exp-TNL - thief < fighter < mage < druid
- get rid of multi-class
- create new classes for the popular multi-classes (cler/ass, mage/ass, and maybe fighter/mage or fighter/thief or just fighter/mage/thief (which is one of my fav D&D multis) and adjust their exp scales accordingly

Anyway, just a few thoughts. Not sure what all is going on the coding front. Just think this would be a move in the right direction.

Oh, and...hello there, my aren't you handsome?

Bane
Dungeonmaster
Re: Class Overhaul
Thursday, April 11th, 2013 at 3:45 pm
Bane is too busy with real life to code much, as is Dominus. Ocelot is a lazy mofo and doesn't do anything.

If anyone else wants to volunteer to code I'd happily overhaul multi-class, but too much on the list right now and not enough people who know c/c++ and have time for it :P


If you're volunteering...We could use the help! Or if you know someone who wants to, send them our way.

I think the idea being tossed around for multi class was have independent levels for each class and you pick which one to level.

Ocelot
Dungeonmaster
Re: Re: Class Overhaul
Thursday, May 16th, 2013 at 1:14 pm
Bane wrote:
Bane is too busy with real life to code much, as is Dominus. Ocelot is a lazy mofo and doesn't do anything.

If anyone else wants to volunteer to code I'd happily overhaul multi-class, but too much on the list right now and not enough people who know c/c++ and have time for it :P


If you're volunteering...We could use the help! Or if you know someone who wants to, send them our way.

I think the idea being tossed around for multi class was have independent levels for each class and you pick which one to level.



Oce IS lazy (same as Bane - die bitch!), but Oce AS WELL is very busy with real life. :P
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Realms ForumIn-Game DiscussionClass Overhaul