KickFriday, April 27th, 2012 at 3:21 am Edits: 4 Last Edit: Fri, 27 Apr 2012 3:35 pm
I f'n love kick. It's a special attack that's easy to use and available to classes that don't cast much if at all.
if(attackType == ATTACK_KICK) {
if(computeBonus)
bonusDamage.set(getBaseDamage()/2);
attackDamage.set(mrand(2,6) + ::bonus(strength.getCur()));
if((cClass == FIGHTER || cClass == MONK) && !cClass2) {
attackDamage.add((int)(getSkillLevel("kick") / 4));
I'm kind of confused. Fighters and Monks have their damage calculated one way and Deathknights and Rogues are calculated differently? I think dex should be added or averaged for the damage, and skills should always be used where applicable.
How about this:
All classes use (Strength+Dex)/2 instead of just Strength
All classes use kick skill /4 instead of just Monks and Fighters
And Monks use skill/2 which makes huge strides to improve them
It would make more sense, and the damage would make a difference. Currently even with some pretty sweet boots I'm only kicking for the damage I punch for and that makes me  especially when the 14 second timer means I can only do it once or maybe twice during an encounter.
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