Weapon Skills - Part 2

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Bane
Dungeonmaster
Weapon Skills - Part 2
Tuesday, February 28th, 2012 at 6:57 pm
Which option do you like better? (See Below)

Option 1
vote barvote barvote bar  4 votes (67%)
Option 2
vote barvote barvote bar  2 votes (33%)

Total votes: 6
Option 1) Move skill % to parent category, retain weapon skills as "known" only to indicate what you can wield or can't wield

Skill: Slashing - Expert [400]
Sword - Known
Axes - Known
Skill: Crushing - Expert [400]
Bare-Handed - Known
Clubs - Known
Maces - Known

Option 2) Move skill % to parent category, remove weapon skills.

Skill: Slashing - Expert [400]
Skill: Crushing - Expert [400]

Usagi
Re: Weapon Skills - Part 2
Tuesday, February 28th, 2012 at 7:58 pm
As mentioned, we could add the weapon type into the weapon descriptions to specify it as crushing/slashing/etc.

Also adding in a "skills weapon" command (similar to "skills magic") if we still want to keep the listing of the different categories of weapons.

Right now, my OCD does not agree with the clutter when all the weapons are listed in the skills menu. It feels redundant and I don't like the fact that sometimes I have to scroll up on my screen just to see certain things due to the length of the skills output.

For TLDR people: Yes, I'm complaining because it's too long.
Usagi <27> Werewolf. Sexy furball.
Plu <40> Mage/Thief. Pickpocketing for justice.
Ulp <40> Cleric (Ares). Lifts a ton, but can't spell it.
Miko <40> Cleric/Assassin (Aramon). She uses teeth.
Nili <40> Cleric (Gradius). Bearded woman.

Bane
Dungeonmaster
Re: Re: Weapon Skills - Part 2
Tuesday, February 28th, 2012 at 10:24 pm
Usagi wrote:
For TLDR people: Yes, I'm complaining because it's too long.


Would it help to make the output paged?

Ocelot
Dungeonmaster
Re: Re: Weapon Skills - Part 2
Thursday, March 1st, 2012 at 10:39 am
Usagi wrote:
As mentioned, we could add the weapon type into the weapon descriptions to specify it as crushing/slashing/etc.

Also adding in a "skills weapon" command (similar to "skills magic") if we still want to keep the listing of the different categories of weapons.

Right now, my OCD does not agree with the clutter when all the weapons are listed in the skills menu. It feels redundant and I don't like the fact that sometimes I have to scroll up on my screen just to see certain things due to the length of the skills output.

For TLDR people: Yes, I'm complaining because it's too long.



TLDR == A-D-D
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Realms ForumIn-Game DiscussionWeapon Skills - Part 2