Re: Changes Friday, January 13th, 2012 at 10:40 pm
All I have to say is the system needs work. Tank classes should get more threat. Cleric getting beat down because a mob won't touch the fighter, even when the cleric is not hitting is fucking crazy.
Re: Changes Saturday, January 14th, 2012 at 12:16 am
Threat values have been seperated from contribution values and are as follows:
Current Threat values (Currently being actively tweaked):
1 damage = 1 threat & contribution
2 heal = 1 threat, 2 contribution
Successful Circle = 5% of monster's max health threat & contribution
Unsuccessful Circle = 2.5% of monster's max health threat & contribution