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| Carebear/Normal/HardcoreFriday, December 2nd, 2011 at 3:01 pm
Considering implementing this change in the future and looking for feedback.
Instead of having everyone on the same exp gain/loss/penalty scheme, I say we open it up for the individual to choose for themselves.
My three options are as follows (exact implementation open to discussion):
(exp gains being different to make a proper risk/reward ratio)
1) Carebear -> No/limited death penalties --> 75% exp earned for a kill (Or thereabouts)
2) Normal -> Current/slightly more harsh death penalties (100% exp earned for a kill)
3) Hardcore -> Permadeath --> 125% exp earned for a kill
You'd be able to downgrade, but never upgrade difficulties. 3 --> 2, 2 --> 1 for example. We'd also keep separate leader-boards for high achievers in each category.
As there's no upgrading, all hardcore characters would have to be created new when/if this change is put in.
Thoughts? Comments?
-Bane
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| Re: Carebear/Normal/HardcoreFriday, December 2nd, 2011 at 11:57 pm
I say we implement a "super hardcore" mode. If you die, your character is permanently deleted, and someone comes to your house and breaks your legs.  Heaven doesn't want me and Hell is afraid I'll take over. 
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| Re: Carebear/Normal/HardcoreSaturday, December 3rd, 2011 at 4:24 pm
Personally, i think this is a great idea, including dom's idea of breaking legs for super hardcore lol.
But in all seriousness, for "super" hardcore..200 percent exp gain and perma death/character wipe at death lol. Shrug, maybe 200percent exp isnt enough for that but all of bane's ideas anyways sounded great. Though with the increased exp gain (say for hardcore) could there possibly be a bit lower gold requirement for leveling? Gold is probably the harder part of leveling, and if exp gain is boosted it'll just mean more time spent farming for gold. Unless you're huklebuc and have like 4000 million gold, albeit through years and years of perm killing lol.
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