Rings As Armor

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Dominus
Dungeonmaster
Rings As Armor
Friday, May 14th, 2010 at 11:28 am
I'm adding support for items you wear to bestow effects. Put on a ring, suddenly you can breathe water. Woot!

To put this in, I want to reduce the number of rings you can wear to 2. No way I'm letting someone get 8 effects from 8 rings. How much do rings currently contribute to your armor? If the answer is only a little, then I won't care about doing-away with the rings-as-armor concept. If the answer is a lot, then I'll have to take another approach (example: if you're wearing one of these new rings, you're only allowed to wear 1 other ring).

This code just entered the testing phase, so it's still a ways off yet.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

huklebuc
Re: Rings As Armor
Friday, May 14th, 2010 at 12:14 pm
I like the idea of rings that give effects, but can you still make it so we can wear 8 rings in all? But only 2 that grant effect. I don't know how much ROPs help armor but I do know the armor value of other rings.

Alanthium Corbite Ring: 13
Mithril Ring of Protection (+3): 17
Mithril Ring of Protection (+4): 22
Mithril Ring of Protection (+5): 26
Primevil Ring of Chaos (+4): 35
Efnor's Ancient Ring (+4): 40

Now granted with the exception of the corbite rings, those rings are lore, and pretty difficult to get, but with a set of those 5 lore rings, and 3 ala corbites, that would give you an armor of 179 from just rings alone.

Carpathia
Re: Rings As Armor
Friday, May 14th, 2010 at 1:29 pm
gold emblem ring = 8
blacksand signet ring = 8
astral driftmetal = 8
Trinidad ring = 8
ring of protection = 8

seems like most rings are 8 but the lore rings. but i still think rings are helpful to armor. specially if you got the huk set up. his idea though of being only allowed to wear two of the new rings at a time would work out.

Earth..Wind..Water..Fire..Heart---->animate Ancient Dracolich Planet Captain

Ninja

zerk
Re: Rings As Armor
Friday, May 14th, 2010 at 4:18 pm
might be able to easily code a command like prep. i.e. have the player choose which rings he wants in effect

choose effectring 1
choose effect ring 2


just a basic example.

Ocelot
Dungeonmaster
Re: Rings As Armor
Saturday, May 15th, 2010 at 2:29 am
Wax the 8 rings, and turn it into:
2 wrist
2 shoulder
4 generic rings spots (only 2 give effects still..maybe 3, if not 2 on ears or finger):
- earring
- nose/lip/eye/tongue/or whatever
- finger
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Ocelot
Dungeonmaster
Re: Rings As Armor
Saturday, May 15th, 2010 at 2:31 am
And rings of any kind should not change AC unless it's magically granted...i.e. ring of protection
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Bane
Dungeonmaster
Re: Re: Rings As Armor
Tuesday, May 18th, 2010 at 6:43 pm
Ocelot wrote:
And rings of any kind should not change AC unless it's magically granted...i.e. ring of protection


I agree

Carpathia
Re: Rings As Armor
Tuesday, May 18th, 2010 at 11:47 pmEdits: 1   Last Edit: Tue, 18 May 2010 11:49 pm
Carpathia the Malicious Tyrant of Caladon (level 37)
xxx/xxx Hit Points 148/148 Magic Points Armor: 932 (56%)
57605285 Experience 3981 Gold Pieces XP Needed: 6,894,715

Bank Balance: xxxxxxxx gold coins.
Total Inventory Assets: xxxxxx gold.

Your size is: medium.
Spells under: blur, detect-invisibility, detect-magic, farsight, fly,
infravision, know-aura, levitate, resist-magic, true-sight.


c pro
You cast a protection spell.
You feel watched.

Carpathia the Malicious Tyrant of Caladon (level 37)
xxx/xxx Hit Points 138/148 Magic Points Armor: 932 (56%) 57605285 Experience 3981 Gold Pieces XP Needed: 6,894,715

Bank Balance: xxxxxxxx gold coins.
Total Inventory Assets: xxxxxx gold

doesn't seem like the spell itself does anything for armor...unless it's hidden.

zerk
Re: Rings As Armor
Wednesday, May 19th, 2010 at 2:02 amEdits: 1   Last Edit: Wed, 19 May 2010 2:02 am
it improves in the skills list



Current Effects for Bandit:
Infravision - 1 hour(s) 1 minutes(s) 47 second(s)
Detect-Invisible - 26 minutes(s) 45 second(s)
Blur - 1 minutes(s) 52 second(s)
Detect-Magic - Permanent!

4 effects found.
(114 H 105 M 721,890X): skills
Your Skills: type "skills magic" to show magical skills.
Armor
Cloth Armor - Average (181)
Crafting Skills
Smithing - Novice (1)
Defensive Skills
Defense - Above Average (210)
General Skills
Enchant - Average (174) (Clan: 1)
Hide - Above Average (208)
Search - Above Average (209)
Sneak - Competent (150)
Transmute - Above Average (201) (Clan: 1)
Crushing Weapons
Bare-Handed - Decent (110)
Clubs and other Blunt Objects - Competent (150)
Maces - Competent (150)
Staves - Above Average (210)
Piercing Weapons
Rapiers and Sabres - Competent (150)
Ranged Weapons
Bows - Average (189)
Crossbows - Competent (150)
Slashing Weapons
Swords - Competent (151)
(114 H 105 M 721,890X): c pro
You cast a protection spell.
You feel watched.

(114 H 95 M 721,890X): skills
Your Skills: type "skills magic" to show magical skills.
Armor
Cloth Armor - Average (181)
Crafting Skills
Smithing - Novice (1)
Defensive Skills
Defense - Above Average (210) (Protection: 10)
General Skills
Enchant - Average (174) (Clan: 1)
Hide - Above Average (208)
Search - Above Average (209)
Sneak - Competent (150)
Transmute - Above Average (201) (Clan: 1)
Crushing Weapons
Bare-Handed - Decent (110)
Clubs and other Blunt Objects - Competent (150)
Maces - Competent (150)
Staves - Above Average (210)
Piercing Weapons
Rapiers and Sabres - Competent (150)
Ranged Weapons
Bows - Average (189)
Crossbows - Competent (150)
Slashing Weapons
Swords - Competent (151)
(114 H 95 M 721,890X):

Dominus
Dungeonmaster
Re: Rings As Armor
Wednesday, May 19th, 2010 at 8:22 am
The clan bonus should display as 10, not as 1. I'll fix the output. You're still getting the right boost behind the scenes, so there's no need to worry.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

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