Crash

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mulva
Crash
Tuesday, March 2nd, 2010 at 6:45 am
Earthen Tunnel

This room is incredibly humid and damp, so much so that the act of
breathing in the thick air can become incredibly laborious. The sound
of trickling water echoes through the earthen cavers, emanating from a
thick iron grate just below you. It's not hard to propose that some
kind of subterranean waterway has granted the smugglers a way to bring
illicit goods in to Ruhrdan without detection.
Obvious exits: out, barred grate[cl].
You see three merrow smugglers (M).
The merrow smuggler (M) is attacking you.
The 2nd merrow smuggler (M) is attacking you.
The 3rd merrow smuggler (M) is attacking you.

(149 H 55 M): You wield an elder lord's sword (+3).
The power of the Runelords flows through you.
(149 H 55 M): The 3rd merrow smuggler (M) gutted you for 20 damage.
Your elder lord's sword glows with power against the merrow smuggler (M).
You slide around the merrow smuggler (M)'s attack and slash him for 31 damage.
You laugh at the 2nd merrow smuggler (M) as you easily dodge his attack.
(129 H 55 M): You FUMBLED your weapon.
(129 H 55 M): Mend-wounds spell cast.
(142 H 51 M): You wield an elder lord's sword (+3).
The power of the Runelords flows through you.

The 3rd merrow smuggler (M) casts a electrocution spell on you for 50 damage.
The merrow smuggler (M) pierced you for 19 damage.
Your mottled ogreskin buckler just got a little more scratched.
The merrow smuggler (M) poisons you!

Your elder lord's sword glows with power against the merrow smuggler (M).
You pierced the merrow smuggler (M) for 31 damage.

(61 H 51 M): Beginning recall sequence.
Initiating auto-recall.
You phase in and out of existence.


The Origin

You find yourself at the Origin.
If you are new to this mud, type go tutorial to enter the tutorial section.
This is the Origin of Life, a spiritual place where all living creatures
enter the world of Derlith. A magnificent door carved out of a single
piece of jade and decorated with the finest gems and metals leads to the
world beyond. The Book of Knowledge, an ancient tome some say was written
by the gods themselves when they created Derlith, floats about the area.
An obsidian obelisk placed near the jade door has some information carved
on it regarding this world.
Obvious exits: jade door, tutorial.
You see a Book of Knowledge, an obsidian obelisk.

(61 H 51 M): Poison courses through your veins.
(40 H 51 M):

The Origin

You find yourself at the Origin.
If you are new to this mud, type go tutorial to enter the tutorial section.
This is the Origin of Life, a spiritual place where all living creatures
enter the world of Derlith. A magnificent door carved out of a single
piece of jade and decorated with the finest gems and metals leads to the
world beyond. The Book of Knowledge, an ancient tome some say was written
by the gods themselves when they created Derlith, floats about the area.
An obsidian obelisk placed near the jade door has some information carved
on it regarding this world.
Obvious exits: jade door, tutorial.
You see a Book of Knowledge, an obsidian obelisk.

(40 H 51 M): You step through the jade door and into the world of Derlith.

Skies Above Highport

You are floating above the free city of Highport.
From up above the city looks relatively peaceful and benign, but
once you go down there, you will quickly learn Highport is a
city in chaos. Evil lurks around every corner, reflecting the
anarchy that seems to have invaded all of Derlith. Below you is
the Highport Market Square, a flurry of activity. While you are
a free floating form, you might as well float around the clouds
a bit and enjoy yourself before descending to the city below.
Obvious exits: down.

(40 H 51 M):

Highport Market Square

You are in Highport Market square. It is quite busy.
Highport's market bustles with activity. All around you, you can
see vendors selling things at small stands, customers bartering
with them, and even some thieves and beggars eying potential
victims or benefactors. All manner of goods can be found in
Highport's market. It is known throughout all of Derlith as the
place to get things. The market surrounds you to the north,
south, east, and west. You might as well buy a few things while
you're here..but watch out for thieves!
Obvious exits: north, east, south, west.
You see a pickpocket, a wino.
You see a Marble Fountain, a hand axe, a stone scroll.

(40 H 51 M): A wino just stumbled away.

Poison courses through your veins.
(19 H 51 M):

Highport Market West

This is the western part of the Highport market.
Here during the day, musicians play and entertain people shopping
in the market. Some of them are very good, and others just plain stink
at their trade. Occasionally someone will get up and sing. Local
bards love this part of the market and often frequent it, singing,
playing music and telling stories.
Obvious exits: north, east, south, west.
You see an iron pot, a sheet music.

(19 H 51 M):

Highport Market West Entrance

This is the western entrance to the Highport Market.
To the west beyond an arch of stone is Kilborn Street. You
can also see a shop of some sort there across the street.
To the east the market thrives as money changes hands.
A Highport guardsman is always on station here, watching
for thieves. Rogues beware, as he gets reinforced often.
Obvious exits: east, arch.

(19 H 51 M):

Kilborn Street

Kilborn Street continues north and south.
To the east is a stone arch leading into the Highport Market.
Highport's principle pawn shoppe is to the west. Many people
go there to check values of items they may have or to trade them
for cash. To the south you can see the entrance to the Highport
Municipal Clinic, where people go to get medical treatment and
healing. It's also said to be a good place to rest.
Obvious exits: north, south, west, arch.

(19 H 51 M):

Kilborn Street

Kilborn Street continues north and south.
You can hear the loud noise from the Highport Market to the east.
To the west is Highport Municipal Clinic. You can see many volunteer
nurses and doctors helping, as well as a few specialists. Wounded
people can be seen wandering in and out of the building.
Obvious exits: north, south, west, stone door[c].
You see a doctor.

(19 H 51 M):

Highport Municipal Clinic

You are in the Highport Municipal clinic.
Here is where you may get healing assistance as well as rest if
you feel fatigued. The doctors and surgeons can help you if you
are hurt, diseased, or even blind and deaf! Of course, they will
require a fee from you unless it is the most minute of
injuries you have. Also, as is true in any clinic, the wait is
always quite excruciating.
Obvious exits: east.
You see four doctors, a surgeon.
You see a Clinic Staff Sign, a grizzly bearskin belt (broken), some grizzly bearskin boots (broken), two knifes.

The surgeon casts a heal spell on you.
A doctor just wanders away.
(206 H 51 M): You sit down.

(206 H 51 M): Poison courses through your veins.
(186 H 51 M):

(186 H 51 M 3,038,803X): ef
Current Effects for Mulva:
Know-Aura - 20 minutes(s) 42 second(s)
Detect-Invisible - 20 minutes(s) 45 second(s)
Detect-Magic - 20 minutes(s) 48 second(s)
Fly - 9 minutes(s) 11 second(s)
Levitate - 9 minutes(s) 14 second(s)
Infravision - 1 hour(s) 19 minutes(s) 48 second(s)
Poison - 2 minutes(s) 7 second(s)

7 effects found.
(186 H 51 M): Poison courses through your veins.
(165 H 53 M):

Highport Municipal Clinic

You are in the Highport Municipal clinic.
Here is where you may get healing assistance as well as rest if
you feel fatigued. The doctors and surgeons can help you if you
are hurt, diseased, or even blind and deaf! Of course, they will
require a fee from you unless it is the most minute of
injuries you have. Also, as is true in any clinic, the wait is
always quite excruciating.
Obvious exits: east.
You see three doctors, a surgeon.
You see a Clinic Staff Sign, a grizzly bearskin belt (broken), some grizzly bearskin boots (broken), two knifes.

(165 H 53 M): The Seawolf sets sail for Drakken Port.
(165 H 53 M): Poison courses through your veins.
(145 H 53 M):

Highport Municipal Clinic

You are in the Highport Municipal clinic.
Here is where you may get healing assistance as well as rest if
you feel fatigued. The doctors and surgeons can help you if you
are hurt, diseased, or even blind and deaf! Of course, they will
require a fee from you unless it is the most minute of
injuries you have. Also, as is true in any clinic, the wait is
always quite excruciating.
Obvious exits: east.
You see three doctors, a surgeon.
You see a Clinic Staff Sign, a grizzly bearskin belt (broken), some grizzly bearskin boots (broken), two knifes.

(145 H 53 M): Poison courses through your veins.
(125 H 53 M):

Highport Municipal Clinic

You are in the Highport Municipal clinic.
Here is where you may get healing assistance as well as rest if
you feel fatigued. The doctors and surgeons can help you if you
are hurt, diseased, or even blind and deaf! Of course, they will
require a fee from you unless it is the most minute of
injuries you have. Also, as is true in any clinic, the wait is
always quite excruciating.
Obvious exits: east.
You see three doctors, a surgeon.
You see a Clinic Staff Sign, a grizzly bearskin belt (broken), some grizzly bearskin boots (broken), two knifes.

(125 H 53 M): ef
Current Effects for Mulva:
Know-Aura - 20 minutes(s) 27 second(s)
Detect-Invisible - 20 minutes(s) 30 second(s)
Detect-Magic - 20 minutes(s) 33 second(s)
Fly - 8 minutes(s) 56 second(s)
Levitate - 8 minutes(s) 59 second(s)
Infravision - 1 hour(s) 19 minutes(s) 33 second(s)
Poison - 1 minutes(s) 52 second(s)

7 effects found.
(131 H 53 M): Poison courses through your veins.

[*TICKED THEN POISONED DRAINED AGAIN]
(111 H 53 M):
(111 H 53 M): He's oblivious to your rummaging.
He is carrying: a jade potion (M), an used scalpel.
He has 0 gold coins.

(111 H 53 M): Poison courses through your veins.
(91 H 53 M):

Highport Municipal Clinic

You are in the Highport Municipal clinic.
Here is where you may get healing assistance as well as rest if
you feel fatigued. The doctors and surgeons can help you if you
are hurt, diseased, or even blind and deaf! Of course, they will
require a fee from you unless it is the most minute of
injuries you have. Also, as is true in any clinic, the wait is
always quite excruciating.
Obvious exits: east.
You see three doctors, a surgeon.
You see a Clinic Staff Sign, a grizzly bearskin belt (broken), some grizzly bearskin boots (broken), two knifes.

(91 H 53 M): You stand up.
(91 H 53 M): The 2nd doctor casts a vigor spell on you.
The 2nd doctor just wanders to the east.
The doctor casts a mend-wounds spell on you.
(101 H 55 M):
You attempt to hide in the shadows.
You slip into the shadows unnoticed.
(101 H 55 M): Poison courses through your veins.
(81 H 55 M):

Highport Municipal Clinic

You are in the Highport Municipal clinic.
Here is where you may get healing assistance as well as rest if
you feel fatigued. The doctors and surgeons can help you if you
are hurt, diseased, or even blind and deaf! Of course, they will
require a fee from you unless it is the most minute of
injuries you have. Also, as is true in any clinic, the wait is
always quite excruciating.
Obvious exits: east.
You see two doctors, a surgeon.
You see a Clinic Staff Sign, a grizzly bearskin belt (broken), some grizzly bearskin boots (broken), two knifes.

(81 H 55 M): ste ja doc
You succeeded.
You gain 1 experience for the theft of the jade potion (M).
(81 H 55 M): use ja
You have become unhidden.

You feel the poison subside somewhat.
Potion drank.
You drank all of the jade potion (M).
(87 H 55 M):

Highport Municipal Clinic

You are in the Highport Municipal clinic.
Here is where you may get healing assistance as well as rest if
you feel fatigued. The doctors and surgeons can help you if you
are hurt, diseased, or even blind and deaf! Of course, they will
require a fee from you unless it is the most minute of
injuries you have. Also, as is true in any clinic, the wait is
always quite excruciating.
Obvious exits: east.
You see two doctors, a surgeon.
You see a Clinic Staff Sign, a grizzly bearskin belt (broken), some grizzly bearskin boots (broken), two knifes.

(87 H 55 M): Poison courses through your veins.
(67 H 55 M):

Highport Municipal Clinic

You are in the Highport Municipal clinic.
Here is where you may get healing assistance as well as rest if
you feel fatigued. The doctors and surgeons can help you if you
are hurt, diseased, or even blind and deaf! Of course, they will
require a fee from you unless it is the most minute of
injuries you have. Also, as is true in any clinic, the wait is
always quite excruciating.
Obvious exits: east.
You see two doctors, a surgeon.
You see a Clinic Staff Sign, a grizzly bearskin belt (broken), some grizzly bearskin boots (broken), two knifes.

(67 H 55 M): c vig
Vigor spell cast.

(73 H 53 M):

Highport Municipal Clinic

You are in the Highport Municipal clinic.
Here is where you may get healing assistance as well as rest if
you feel fatigued. The doctors and surgeons can help you if you
are hurt, diseased, or even blind and deaf! Of course, they will
require a fee from you unless it is the most minute of
injuries you have. Also, as is true in any clinic, the wait is
always quite excruciating.
Obvious exits: east.
You see two doctors, a surgeon.
You see a Clinic Staff Sign, a grizzly bearskin belt (broken), some grizzly bearskin boots (broken), two knifes.

(73 H 53 M): ef
Current Effects for Mulva:
Know-Aura - 20 minutes(s) 6 second(s)
Detect-Invisible - 20 minutes(s) 9 second(s)
Detect-Magic - 20 minutes(s) 12 second(s)
Fly - 8 minutes(s) 35 second(s)
Levitate - 8 minutes(s) 38 second(s)
Infravision - 1 hour(s) 19 minutes(s) 12 second(s)
Poison - 1 minutes(s) 31 second(s)
Slow-Poison - Permanent!

8 effects found.
(73 H 53 M): Poison courses through your veins.

(53 H 53 M):

Highport Municipal Clinic

You are in the Highport Municipal clinic.
Here is where you may get healing assistance as well as rest if
you feel fatigued. The doctors and surgeons can help you if you
are hurt, diseased, or even blind and deaf! Of course, they will
require a fee from you unless it is the most minute of
injuries you have. Also, as is true in any clinic, the wait is
always quite excruciating.
Obvious exits: east.
You see two doctors, a surgeon.
You see a Clinic Staff Sign, a grizzly bearskin belt (broken), some grizzly bearskin boots (broken), two knifes.

c vig
(53 H 53 M): Vigor spell cast.
(61 H 51 M):
(61 H 51 M): Poison courses through your veins.
(41 H 51 M): c vig


Highport Municipal Clinic

You are in the Highport Municipal clinic.
Here is where you may get healing assistance as well as rest if
you feel fatigued. The doctors and surgeons can help you if you
are hurt, diseased, or even blind and deaf! Of course, they will
require a fee from you unless it is the most minute of
injuries you have. Also, as is true in any clinic, the wait is
always quite excruciating.
Obvious exits: east.
You see two doctors, a surgeon.
You see a Clinic Staff Sign, a grizzly bearskin belt (broken), some grizzly bearskin boots (broken), two knifes.

(41 H 51 M): ef
Current Effects for Mulva:
Know-Aura - 19 minutes(s) 57 second(s)
Detect-Invisible - 20 minutes(s) 0 second(s)
Detect-Magic - 20 minutes(s) 3 second(s)
Fly - 8 minutes(s) 26 second(s)
Levitate - 8 minutes(s) 29 second(s)
Infravision - 1 hour(s) 19 minutes(s) 3 second(s)
Poison - 1 minutes(s) 22 second(s)
Slow-Poison - Permanent!

8 effects found.
(41 H 51 M):

Kilborn Street

Kilborn Street continues north and south.
You can hear the loud noise from the Highport Market to the east.
To the west is Highport Municipal Clinic. You can see many volunteer
nurses and doctors helping, as well as a few specialists. Wounded
people can be seen wandering in and out of the building.
Obvious exits: north, south, west, stone door[c].
You see two doctors.

(47 H 53 M): c vig
Vigor spell cast.
Poison courses through your veins.
The 2nd doctor just wanders to the west.
The doctor casts a vigor spell on you.
(33 H 51 M):

Kilborn Street

Kilborn Street continues north and south.
You can hear the loud noise from the Highport Market to the east.
To the west is Highport Municipal Clinic. You can see many volunteer
nurses and doctors helping, as well as a few specialists. Wounded
people can be seen wandering in and out of the building.
Obvious exits: north, south, west, stone door[c].
You see a doctor.

(33 H 51 M):

The doctor just wanders to the north.

Highport Municipal Clinic

You are in the Highport Municipal clinic.
Here is where you may get healing assistance as well as rest if
you feel fatigued. The doctors and surgeons can help you if you
are hurt, diseased, or even blind and deaf! Of course, they will
require a fee from you unless it is the most minute of
injuries you have. Also, as is true in any clinic, the wait is
always quite excruciating.
Obvious exits: east.
You see three doctors, a surgeon.
You see a Clinic Staff Sign, a grizzly bearskin belt (broken), some grizzly bearskin boots (broken), two knifes.

(33 H 51 M): c vig
Vigor spell cast.
Poison courses through your veins.
(20 H 49 M):

Highport Municipal Clinic

You are in the Highport Municipal clinic.
Here is where you may get healing assistance as well as rest if
you feel fatigued. The doctors and surgeons can help you if you
are hurt, diseased, or even blind and deaf! Of course, they will
require a fee from you unless it is the most minute of
injuries you have. Also, as is true in any clinic, the wait is
always quite excruciating.
Obvious exits: east.
You see three doctors, a surgeon.
You see a Clinic Staff Sign, a grizzly bearskin belt (broken), some grizzly bearskin boots (broken), two knifes.

(20 H 49 M):
(20 H 49 M): Poison courses through your veins.
### Sadly, Mulva was poisoned to death by a merrow smuggler.
The poison has run its course.
You have become afflicted with death sickness.
You have lost 453223 experience.

Limbo

You are dead. You are in Limbo. It's a terrible place.
Death is not a very pleasant thing. You are now in limbo
surrounded by primal chaos. Every part of your spirit is
being torn in every direction. It is hard to think - hard to
know where you are. You're beginning to lose all sense of
individuality. In the distance, you can see a shining light.
In the light is safety. You'd better get there fast, or your
spirit will be lost forever!
Obvious exits: light.


_.-~~---....,,--_
_-- ~--_
< >)
| |
._ _./
```--. . , ; .--'''
| | |
.-=|| | |=-.
`-=_______=-'
| ; Neutral
_____.,----------,._____

C R A S H !

Connected to host mud.rohonline.net

So basically, I was trying to pick the grate, then a smuggler comes in. I attack it, 2 more come in, I get my ass kicked, then I get poisoned. I hit the recall button and run to the clinic. A surgeon casts heal on me, I get all my HP back, then poison kicks in and I get drained for 20hp per poison hit, which was draining crazy fast (why I kept checking effects). Docs were vigging me but not fast enough, so I stole a jade potion and used it, which didn't help much. I panic and run east for some reason, then run back in the clinic and die. Any chance of a restore? Would be much appreciated.

huklebuc
Re: Crash
Tuesday, March 2nd, 2010 at 8:38 am
The new poison system does damage at a rediculously high rate. I got poisoned by trap in Oakspire on Kefka and was taking damage every 4 seconds...dunno if this is exactly what Bane had in mind, but it seems awefully harsh.

Bane
Dungeonmaster
Re: Crash
Tuesday, March 2nd, 2010 at 10:41 am
O:-)

I'll fix the speed at which poison ticks when I get to work, the delay mechanics have changed slightly and the current speed's an over sight.

-Bane

Dominus
Dungeonmaster
Re: Crash
Tuesday, March 2nd, 2010 at 11:45 am
I restored your experience and moved you out of Limbo.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

mulva
Re: Crash
Tuesday, March 2nd, 2010 at 3:49 pm
Awesome, thanks!

Bane
Dungeonmaster
Re: Re: Crash
Tuesday, March 2nd, 2010 at 3:51 pm
Bane wrote:
O:-)

I'll fix the speed at which poison ticks when I get to work, the delay mechanics have changed slightly and the current speed's an over sight.

-Bane



I've temporarily set the tick time at 20 seconds, I'll adjust it so it's again based on con/etc when I've got a little bit more time.

Ocelot
Dungeonmaster
Re: Crash
Tuesday, March 2nd, 2010 at 4:01 pm
I don't think slow-poison is working.
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Bane
Dungeonmaster
Re: Re: Crash
Tuesday, March 2nd, 2010 at 4:22 pm
Ocelot wrote:
I don't think slow-poison is working.


It's probly not...

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