Re: Changes - v2.45bMonday, April 26th, 2010 at 6:00 pm Edits: 2 Last Edit: Mon, 26 Apr 2010 6:03 pm
At the moment, I believe the requirement is 1/2 of average effort in the group.
I'd tested this with Plu when the codes were put in and had no issues, as long as I was using an "okay" weapon and was killing mobs that were within my hittable range ... assuming I was not casting at all.
For instance, let's say a mob has 200 HP, and so it took 200 effort points to kill it. You have 2 people in the group, and so average effort is 100 points. In order to get full experience, you need to have scored 50 effort points. That's like 4-5 hits, at most, before the mob dies.
Assuming you are grouping with individuals within your level range, the only time this system should really causes issues as a mage is if ...
1. Someone in your group crits. This one is sort of unavoidable, but shouldn't happen that much in the long run.
2. If you are grouping with another class that has very large damage output. Mobs die too quickly before you can get hits in to reach the minimum needed to gain full experience. At the moment, rangers and rogues are probably the biggest issue here. A workaround is still being thought up for this situation.
3. You are killing mobs that r-m. These aren't mobs I would pick to kill as a mage, anyway. Usagi <27> Werewolf. Sexy furball.
Plu <40> Mage/Thief. Pickpocketing for justice.
Ulp <40> Cleric (Ares). Lifts a ton, but can't spell it.
Miko <40> Cleric/Assassin (Aramon). She uses teeth.
Nili <40> Cleric (Gradius). Bearded woman.
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