Lich abilities Monday, January 4th, 2010 at 12:27 amEdits: 2 Last Edit: Mon, 4 Jan 2010 12:42 am
Just a few thoughts and some revisited thoughts.
1) Lich natural r-m does not stack with spell r-m. Can stacking be considered so that r-m can be more balanced in a lich's favor? Also, any thoughts as to how to rebalance lich r-m in general (both natural and spell) so that I am not being penalized because spell r-m is still based partly on piety?
Example on lich r-m's current status (lvl 37, 31/6 int/pie):
No spell r-m:
Your negative aura repelled some of the damage.
Carpathia casts a whirlwind spell on you for 10 damage.
(217 H): You avoided full damage!
Your negative aura repelled some of the damage.
Carpathia casts a whirlwind spell on you for 11 damage.
(206 H): Your negative aura repelled some of the damage.
Carpathia casts a whirlwind spell on you for 19 damage.
(187 H): You avoided full damage!
Your negative aura repelled some of the damage.
Carpathia casts a whirlwind spell on you for 10 damage.
With r-m casted:
(250 H): Carpathia casts a whirlwind spell on you for 11 damage.
(239 H): Carpathia casts a whirlwind spell on you for 11 damage.
(228 H): Carpathia casts a whirlwind spell on you for 10 damage.
Compare with Kefka (lvl 31, 23/20 int/pie):
No r-m (with save throw):
(166 H 104 M): Carpathia casts a whirlwind spell on Kefka.
Carpathia cast a whirlwind spell on Kefka for 21 damage, he's a little battered.
(166 H 104 M): Carpathia casts a whirlwind spell on Kefka.
Carpathia cast a whirlwind spell on Kefka for 19 damage, he's getting bruised.
(166 H 104 M): Carpathia casts a whirlwind spell on Kefka.
Carpathia cast a whirlwind spell on Kefka for 21 damage, he's noticeably bleeding.
r-m spell on:
(166 H 104 M): Carpathia casts a whirlwind spell on Kefka.
Carpathia cast a whirlwind spell on Kefka for 6 damage, he's relatively unscathed.
(166 H 104 M): Carpathia casts a whirlwind spell on Kefka.
Carpathia cast a whirlwind spell on Kefka for 6 damage, he's relatively unscathed.
(166 H 104 M): Carpathia casts a whirlwind spell on Kefka.
Carpathia cast a whirlwind spell on Kefka for 6 damage, he's relatively unscathed.
Carpathia cast a whirlwind spell on Kefka for 6 damage, he's a little battered.
So basically, lvl 37 lich negative aura acts about as strong as having resist-magic spell on (with int/pie formula). However, if the spell is actually on, it basically has no benefit - thus a lich penalty due to int/pie formula when a lich should achieve even stronger r-m. Roleplaying wise, a lich should have strongest r-m of all classes, with or without resist-magic spell. In the current setup, many classes with decent int/pie can resist magic stronger than a lich using the spell.
2) Can consideration be made for liches to have the following spells/abilities:
- armor
- comprehend languages (I'm not sure lich has this b/c I don't have the spell)
- transmute wands (like mages)
- wear rings and bucklers (like mages)
3) Any updates on if a lich can enchant better than +1s yet? Like I previously said, I can't enchant anything past +1. The help file says it's based off of level.
4) Although skills have been "tweaked", I am still having the hardest time raising my Regenerate skill. I am at 300 skill right now (just got 300 today). It raises almost never...I can be playing and regenerating all day and it won't go up. Like once every 2 days if I'm lucky. It only raises 1 or 2 times per level now...I was at around 285 at level 30...and ever since level 30 it's been abnormally slow.
Re: Lich abilities Monday, January 4th, 2010 at 12:52 am
1) I talked to Charmane about this, and if we could make it r-m and their natural magic resistance stack, that'd make more sense. As said before, I don't know if switching the r-m to be based on CON makes any sense, as far as roleplaying goes.
2) I don't understand why liches are not allowed to wear rings; it does seem a bit odd. As far as shields, I was unaware that they had this restriction as well. That is a big source of armor and would be good for them to have.
I'm not sure if I would agree to giving liches the armor spell or transmute though. There need to be a few things to set mages and liches apart. Plus, if you were able to wear rings and shield, you'd be in a better place.
Finally, I believe you just need to find comprehend-languages.
3) It looks like liches weren't included into the enchant spell code for the +4. Probably just be a minor error that was overlooked.
4) The rate of increase should have been raised for 30+. If I understood correctly, there should also be a slight increase in chance to raise for every time that you use your skill and it doesn't raise. I would give it a bit more time, and see how it goes.
5) I'm impartial about this one. Bards, liches, and mages are the only ones that can teleport anyway. Furthermore, liches and mages are the only that can anchor + teleport. If you're going to up the amount, you might as well just do it for all teleporting classes.
Usagi <27> Werewolf. Sexy furball.
Plu <40> Mage/Thief. Pickpocketing for justice.
Ulp <40> Cleric (Ares). Lifts a ton, but can't spell it.
Miko <40> Cleric/Assassin (Aramon). She uses teeth.
Nili <40> Cleric (Gradius). Bearded woman.
Re: Re: Lich abilities Monday, January 4th, 2010 at 11:13 am
The ability for liches to wear rings was removed due to their skeletal structure. Bony fingers do not accommodate so well for jewelry. Also, given that as a lich gets higher in level its body decays further it is even less likely at higher levels that one could wear such things.
Re: Re: Re: Lich abilities Monday, January 4th, 2010 at 8:24 pm
What you do is get together with two other dark mages becoming liches and make three rings, then Lich A gives his ring to Lich B who gives his ring to Lich C who gives his ring to Lich A.
That way, you have to kill at least two Liches at a time, and if you can do that, power to you.
Re: Re: Lich abilities Monday, January 4th, 2010 at 9:38 pmEdits: 6 Last Edit: Mon, 4 Jan 2010 10:03 pm
2) I don't understand why liches are not allowed to wear rings; it does seem a bit odd. As far as shields, I was unaware that they had this restriction as well. That is a big source of armor and would be good for them to have.
I'm not sure if I would agree to giving liches the armor spell or transmute though. There need to be a few things to set mages and liches apart. Plus, if you were able to wear rings and shield, you'd be in a better place.
Then I take back my suggestion for wearing a buckler. Since they pretty much just look like rotting corpse/skeletons, they don't have the strength or support for wielding a shield. Rings maybe. They do have fingers, and seem to like wearing funky accessories like bone necklaces and rings. Wearing limited cloth seems appropriate.
However, they also look like they would protect themselves with magic rather than armor. I wouldn't walk up to one of these liches and begin hitting them...I'd assume they have some sort of magic for protection. So inherently having armor spell, longer lasting and/or stronger stoneskin (5 minutes at the cost of 1/2 hp is very costly), maybe and other defensive spells would be more appropriate than wearing rings and bucklers.
Or maybe put +lich cloth items in the game. If other classes wear it, it will suck. If a regular mage wears it, it's cursed on them and weakens them and sucks their life. But if it's on a lich, then it magically binds with the dark aura to create a strong protection. But that would be hard to code I imagine.