Lich abilities

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charmane
Lich abilities
Monday, January 4th, 2010 at 12:27 amEdits: 2   Last Edit: Mon, 4 Jan 2010 12:42 am
Just a few thoughts and some revisited thoughts.

1) Lich natural r-m does not stack with spell r-m. Can stacking be considered so that r-m can be more balanced in a lich's favor? Also, any thoughts as to how to rebalance lich r-m in general (both natural and spell) so that I am not being penalized because spell r-m is still based partly on piety?

Example on lich r-m's current status (lvl 37, 31/6 int/pie):

No spell r-m:

Your negative aura repelled some of the damage.
Carpathia casts a whirlwind spell on you for 10 damage.
(217 H): You avoided full damage!
Your negative aura repelled some of the damage.
Carpathia casts a whirlwind spell on you for 11 damage.
(206 H): Your negative aura repelled some of the damage.
Carpathia casts a whirlwind spell on you for 19 damage.
(187 H): You avoided full damage!
Your negative aura repelled some of the damage.
Carpathia casts a whirlwind spell on you for 10 damage.

With r-m casted:

(250 H): Carpathia casts a whirlwind spell on you for 11 damage.
(239 H): Carpathia casts a whirlwind spell on you for 11 damage.
(228 H): Carpathia casts a whirlwind spell on you for 10 damage.

Compare with Kefka (lvl 31, 23/20 int/pie):

No r-m (with save throw):

(166 H 104 M): Carpathia casts a whirlwind spell on Kefka.
Carpathia cast a whirlwind spell on Kefka for 21 damage, he's a little battered.
(166 H 104 M): Carpathia casts a whirlwind spell on Kefka.
Carpathia cast a whirlwind spell on Kefka for 19 damage, he's getting bruised.
(166 H 104 M): Carpathia casts a whirlwind spell on Kefka.
Carpathia cast a whirlwind spell on Kefka for 21 damage, he's noticeably bleeding.

r-m spell on:

(166 H 104 M): Carpathia casts a whirlwind spell on Kefka.
Carpathia cast a whirlwind spell on Kefka for 6 damage, he's relatively unscathed.
(166 H 104 M): Carpathia casts a whirlwind spell on Kefka.
Carpathia cast a whirlwind spell on Kefka for 6 damage, he's relatively unscathed.
(166 H 104 M): Carpathia casts a whirlwind spell on Kefka.
Carpathia cast a whirlwind spell on Kefka for 6 damage, he's relatively unscathed.
Carpathia cast a whirlwind spell on Kefka for 6 damage, he's a little battered.

So basically, lvl 37 lich negative aura acts about as strong as having resist-magic spell on (with int/pie formula). However, if the spell is actually on, it basically has no benefit - thus a lich penalty due to int/pie formula when a lich should achieve even stronger r-m. Roleplaying wise, a lich should have strongest r-m of all classes, with or without resist-magic spell. In the current setup, many classes with decent int/pie can resist magic stronger than a lich using the spell.

2) Can consideration be made for liches to have the following spells/abilities:
- armor
- comprehend languages (I'm not sure lich has this b/c I don't have the spell)
- transmute wands (like mages)
- wear rings and bucklers (like mages)

3) Any updates on if a lich can enchant better than +1s yet? Like I previously said, I can't enchant anything past +1. The help file says it's based off of level.

4) Although skills have been "tweaked", I am still having the hardest time raising my Regenerate skill. I am at 300 skill right now (just got 300 today). It raises almost never...I can be playing and regenerating all day and it won't go up. Like once every 2 days if I'm lucky. It only raises 1 or 2 times per level now...I was at around 285 at level 30...and ever since level 30 it's been abnormally slow.

5) More daily teleports for liches and mages?

6) Thanks.

Usagi
Re: Lich abilities
Monday, January 4th, 2010 at 12:52 am
1) I talked to Charmane about this, and if we could make it r-m and their natural magic resistance stack, that'd make more sense. As said before, I don't know if switching the r-m to be based on CON makes any sense, as far as roleplaying goes.

2) I don't understand why liches are not allowed to wear rings; it does seem a bit odd. As far as shields, I was unaware that they had this restriction as well. That is a big source of armor and would be good for them to have.

I'm not sure if I would agree to giving liches the armor spell or transmute though. There need to be a few things to set mages and liches apart. Plus, if you were able to wear rings and shield, you'd be in a better place.

Finally, I believe you just need to find comprehend-languages.

3) It looks like liches weren't included into the enchant spell code for the +4. Probably just be a minor error that was overlooked.

4) The rate of increase should have been raised for 30+. If I understood correctly, there should also be a slight increase in chance to raise for every time that you use your skill and it doesn't raise. I would give it a bit more time, and see how it goes.

5)
I'm impartial about this one. Bards, liches, and mages are the only ones that can teleport anyway. Furthermore, liches and mages are the only that can anchor + teleport. If you're going to up the amount, you might as well just do it for all teleporting classes.
Usagi <27> Werewolf. Sexy furball.
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luminaire
Re: Re: Lich abilities
Monday, January 4th, 2010 at 11:13 am
Usagi wrote:

2) I don't understand why liches are not allowed to wear rings; it does seem a bit odd. As far as shields, I was unaware that they had this restriction as well. That is a big source of armor and would be good for them to have.

The ability for liches to wear rings was removed due to their skeletal structure. Bony fingers do not accommodate so well for jewelry. Also, given that as a lich gets higher in level its body decays further it is even less likely at higher levels that one could wear such things.

Jacko
Re: Lich abilities
Monday, January 4th, 2010 at 1:26 pm
Half the time phylacteries are rings. Explain that hot shot.

Dominus
Dungeonmaster
Re: Re: Lich abilities
Monday, January 4th, 2010 at 5:30 pm
Jacko wrote:
Half the time phylacteries are rings. Explain that hot shot.

Only a foolish lich wears their phylactery around with them. That defeats the point.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

disaron
Re: Lich abilities
Monday, January 4th, 2010 at 5:49 pm
what the fuck is phylactery

Bane
Dungeonmaster
Re: Re: Lich abilities
Monday, January 4th, 2010 at 6:48 pm
disaron wrote:
what the fuck is phylactery


Wikipedia ftw:

"Phylactery, in fantasy fiction, an object used by a lich to contain its soul"

munch
Re: Lich abilities
Monday, January 4th, 2010 at 7:17 pm
My favorite wiki excerpt about this topic

Quote:

Eastern Slavic mythology includes stories of a powerful dark wizard or a demon, Koschei the Deathless, who evades death by having his fiery soul placed in the eye of a magical needle. The needle is inside an egg, which is inside a duck, which is inside a hare, which is locked in an iron chest placed at the roots of a great oak tree, which is in a hole in the ground on the magical island of Buyan. Koschei can be killed only by breaking the magical needle, which is much like the phylactery of a lich. This image is consistent with the modern interpretation of the lich.

Jacko
Re: Re: Re: Lich abilities
Monday, January 4th, 2010 at 8:24 pm
Dominus wrote:
Jacko wrote:
Half the time phylacteries are rings. Explain that hot shot.

Only a foolish lich wears their phylactery around with them. That defeats the point.


What you do is get together with two other dark mages becoming liches and make three rings, then Lich A gives his ring to Lich B who gives his ring to Lich C who gives his ring to Lich A.

That way, you have to kill at least two Liches at a time, and if you can do that, power to you.

charmane
Re: Re: Lich abilities
Monday, January 4th, 2010 at 9:38 pmEdits: 6   Last Edit: Mon, 4 Jan 2010 10:03 pm
Usagi wrote:
2) I don't understand why liches are not allowed to wear rings; it does seem a bit odd. As far as shields, I was unaware that they had this restriction as well. That is a big source of armor and would be good for them to have.

I'm not sure if I would agree to giving liches the armor spell or transmute though. There need to be a few things to set mages and liches apart. Plus, if you were able to wear rings and shield, you'd be in a better place.


Well if liches are supposed to look anything like some of these pics:
http://images.google.com/images?q=lich&hl=en

Then I take back my suggestion for wearing a buckler. Since they pretty much just look like rotting corpse/skeletons, they don't have the strength or support for wielding a shield. Rings maybe. They do have fingers, and seem to like wearing funky accessories like bone necklaces and rings. Wearing limited cloth seems appropriate.

However, they also look like they would protect themselves with magic rather than armor. I wouldn't walk up to one of these liches and begin hitting them...I'd assume they have some sort of magic for protection. So inherently having armor spell, longer lasting and/or stronger stoneskin (5 minutes at the cost of 1/2 hp is very costly), maybe and other defensive spells would be more appropriate than wearing rings and bucklers.

Or maybe put +lich cloth items in the game. If other classes wear it, it will suck. If a regular mage wears it, it's cursed on them and weakens them and sucks their life. But if it's on a lich, then it magically binds with the dark aura to create a strong protection. But that would be hard to code I imagine.

Just some thoughts.

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