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Bards (again) | Timezone: Central Time (US & Canada) (GMT-06:00) Page: ·1· ·2· |
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Bards (again) Sunday, October 11th, 2009 at 10:06 pm
Reviving this old topic because I can.
Just like spells I think these songs could be recycled/renamed and given increased effects for higher levels. Battle Chant - Increases Armor/Atk/(Dex at higher lvls) Banshee Wail - Decreases target(s) HP by X per tick Song of Haste - Increases Atk speed by X% Hymn of Revitalization - Increases HP by X per tick Warsong - Increases Atk Speed by X%/Armor/Atk Aaron's Lugubrious Lament - Reduces mob hate/% to keep mob charmed per tick Magical Monoglogue - Temp Enchants weapon +X Elemental Rhythms - Increases Spell Resist X % Charismatic Carillon - Increases target Faction X% Song of Purification - Acts as slow poison/group slow poison Lucid Lullaby - Charm Target / Set hate to 0 Aquatic Ayre - Breathe-water during song Guardian Rhythms - Increases Armor/Resists by X% Sonorus Serenade - Single/Party invis & detect-invis Chains of Dissonance - Slow target / decrease target Armor Disenchanting Melody - % Chance to dispel (1 or more) spells from target Song of Sight - Infravision / Ultravision / Detect-Invis / Detect-magic Heartwarming Rapsody - Warmth Dreadful Screech - % chance to scare/fear Song of Vitality - Increase HpMax by X% / Increase Hp by X per tick Avian Aria - Flight / Levitate Chorus of Clarity - Increase Mana Regen by X / Increase Mp by X per tick I've got plenty more but that should do for now. Alternatively/additionally, we could make it so that each bard can learn all available songs but could only memorize 3-8 at a time to use - maybe call it a setlist. This is more commonly found for spellcasters but I suppose it could work with bards as well. Example: songs Songs known: Song of A, Song of B, Song of C, Song of D, Song of E, Song of F setlist Current Setlist: Song of A, Song of B, Song of F You can have 3 songs in your setlist. setlist remove A You remove Song of A from your setlist. setlist add D You begin memorizing the lyrics to Song of D. go east You failed to finish memorizing the song! sing Song of D You can't remember the words! sing Song of X You don't know that song! setlist Current Setlist: Song of B, Song of F You can have 3 songs in your setlist. | ||
Re: Bards (again) Wednesday, November 11th, 2009 at 5:34 pm
Hey everyone, I'm using this list as a base list for Bards right now. What I would appreciate is people to add to the list. Overall I'm looking for this:
Songs will be made available by quests from the bard college. Being as these will all need to be completed before bards can exit ptesting, it would be helpful if you could provide future builders with general quest ideas. It can be a general overview with some ideas or slightly more specific. We'll also need some people who want to volunteer to build these quests! Dom's monster editor is 95% operational, and I'm sure we can get an object editor going soon! I'll see if I can't make a word document template for helping with rooms and the like. I'm sure some monetary or other rewards would be available for people who want to help with this Example: | ||
Re: Bards (again) Wednesday, November 11th, 2009 at 7:23 pm
Okay here's my thought on the use of the skill system in conjunction with the new songs. As a bard progresses their skill would naturally raise given that they use the sing ability as they should. There could be a certain number of songs that would increase in efficacy as that skill increases - which I know you had planned to begin with. These increases can be set in tiers which would allow for easier balance tweaks further down the line.
Let's take Lumi's Song of Purification as an example: A level 1 bard given that they have obtained this song would only be able to give themselves the equivalent of a slow-poison; At level 13 this becomes an area of effect song; At level 20 it becomes cure-poison; At level 35 it becomes cure-poison and cure-disease. Another example would be his Song of Haste; At level 1 it has almost no effect and gradually increases in effect until say level 15 when it becomes an area of effect spell. Or some songs can have no difference between low skill and high skill, it's just an idea to consider. This would eliminate a lot of the redundancy in some of the songs that would have essentially the same effect. I can see some flaws in how this would be targeted and worked out, I'm not a coder nor a person that deals heavily in logic. Or another option similar to the one you discussed would be having skill determine whether an AOE song is successful on a target. Say for example you're in a party of 4, your skill isn't up to par so your song only successfully effects person A and B while C and D are out of luck. I'll be back with some song ideas and quests. | ||
Re: Bards (again) Wednesday, November 11th, 2009 at 7:47 pm
One other thing we need, is a list of instrument categories, and instruments. (Instrument Categories will correspond to skills which can be learned at the bard college!)
Example: Strings: Violin, Banjo, Guitar, etc Woodwinds: Clarinet, Flute, Recorder Brass: Cornet, French Horn, Trumpet Percussion: Drums, Triangle, Tambourine Anyone know of some more medieval instruments? -Bane | ||
Re: Bards (again) Wednesday, November 11th, 2009 at 8:41 pm
My suggestions for the result are weak, I'm better at coming up with just the names it turns out.
Beckoner's Ballad - summoning Arabesque of Unveiling - could be used for D-I or infravision equivalent Soothsayer's Solo - gives an indication of luck? Muted Dirge of the Damned - silence Traveler's Tarantella - teleport/word of recall? Hymnal of the Holy - you know what I give up....you can add 'of the' to a lot of the following to fit the established cannon of the MUD Cursed Cadence Fugue of the Forsaken Interlude of the Inebriated Discordant Downbeat Merrymaker's March Anthem of the Ageless Wanderlusting Waltz Flourishing Finale Jubilant Jive Lively Litany Vibrating Verses Screaching Yodel of the Banished Echoing Etude Embellished Elegy of Aramon Bravura of the Beaten Bombastic Bugle Call Call of the Wild?!? Great Gesamtkunstwerk of the Gallant (just seeing if you're paying attention) Gleeful Melody of the Dwarven Metronomic Motif Moving Medley Loathsome Largo Liturgy of the Inharmonious Lengthy Lullaby Luthier's Lament Reckoner's Racket Prophetic Processional Recessional of the Raving Mad Dragon's Death Rattle Recital of the Wretched Silvertoungue's Serenade Imperfect Fifth of DOOOOOOM Paradiddle of the Proud Sleepwalker's Shuffle Siren's Suite | ||
Re: Re: Bards (again) Wednesday, November 11th, 2009 at 9:21 pm Well Bane you nailed the generally accepted classification of most instruments, other classifications go into specifics like pitch i.e. soprano, alto, tenor etc. Some of these are already level items; Strings: Dulcimer, Fiddle, Cuatro, Bouzouki, Harp, Harpsichord (imagine carrying that around), Lute, Lyre, Mandolin, Ukulele, Zither, Sitar, Koto Woodwinds: Fife, Whistle, Pan Flute, Slide Whistle, Piccolo, Oboe, Cornamuse, Crumhorn, Rackett, Hornpipe, Pibgorn Brass: Bugle, Shofar, Alphorn, Conch Shell, Digeridoo, Buccina, Cornu, various natural horns (rams horn, minotaur horn etc.) and my favorite the rusty trombone. Percussion: Chimes, hand bells, tabla, gong, cymbals, Tom, Djembe, castanets, bodhran, gamelon, or drums with the skin of certain creatures (dragon hide drum and etc.) | ||
Re: Bards (again) Wednesday, November 11th, 2009 at 9:38 pm
Some suggestions to get people started on the quests;
Use the fact that nearly every existing town has an inn or tavern the natural environment of the bard. I think that Ft. Baludus could use a ruined amphitheater with spirits of bards past. Dengari Towersmith in the Carlsbjorg Theater in Caladon doesn't seem to do anything, and same with the hidden rigging. Ginger Aston could use a perm. The entertainment district in HP could have something there. | ||
Re: Re: Re: Bards (again) Wednesday, November 11th, 2009 at 10:43 pm You forgot ocarina...shame on you. | ||
Re: Bards (again) Wednesday, November 11th, 2009 at 10:47 pm
For shame!
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Re: Bards (again) Thursday, November 12th, 2009 at 12:46 am
Bard are jack of all trades master of none, so we have to make sure that although they can do a lot of different things, it's always at some trade off.
I would set them up like this: Offensive, Defensive, Support; and each one with a single target, an area of effect(that could be just aggro, just your group, all mobs, all players, or just everyone), and a self only. Here's a spell I'd give to each. This also assumes only one song can be performed at a time. I would make it longer for 30 seconds if they switch, so a bard could bend songs and get two benefits, but it saves their group if the bard drops somehow, either by a loss of connection or an accidental lag protect. For instruments I'm assuming that the Bard can do whatever he wants without penalty while he's performing, and that all instruments are held items that are assumed to be played between attacks. Offensive Target: # Poem of Pestilence # Deals damage as disease as long as it's performed. # Bonus if used with dead man's mandolin # Single target # 10 Offensive AOE: # Rhapsody of Rage # Increasing strength by 2 # Bonus if used with brass drum (str+3) # All in group # 7 Offensive Self: # Warsong # Increases armor by (lvl*10) and doubles attack power. # Bonus if used with steel harmonica # Self # 13 Defensive Target: # Rejuvinating Jam # Increases HP/MP as a weak rejuvinate. # Bonus if used with lost sea lyre # Target # 16 Defensive Group: # Hym of Healing # Casts vigor on all group members periodically # Bonus if used with soothing sitar # Group # 5 Defensive Self: # Rhythm of Reflection # Acts as reflect-magic # Bonus if used with mirrored symbols # Self # 20 Support Target: # Melody of Distraction # Monsters will attack this target far less often # Bonus if used with darkwood fiddle # Target # 10 Support Group: # Brigand's Ballad # Everyone is always prepared for traps. # Bonus if used with pilfered flute # Group # 6 Support Self: # Uplifting Lullaby # Fly # Bonus if used with iron chimes # Self # 8 | ||
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