New Vampires and Werewolves

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Dominus
Dungeonmaster
New Vampires and Werewolves
Sunday, April 26th, 2009 at 8:01 pm
Once I put the new magic foundation in (this week?) I'd like to let people test "new vampires" and "new werewolves". The idea is, you'd be a fighter (with fighter abilities) and would be turned into a vampire (with vampire abilities). It might be crazy over-powered, but I'm hoping that this little test will help us figure out how to balance it out.


Werewolves will be pretty straight-forward.

Requirements
* Create a new character and get them to level 7.
* Cannot be undead.


Vampires will have some new code:

Requirements
* Create a new character and get them to level 7.
* Cannot be a paladin or werewolf.
* Cannot be undead.
* If a cleric, must worship Aramon or Arachnus.

Current Penalties
* Extreme sunlight damage (hint: the darkness spell will come in very handy for vampires)
* Permanently charmed if made a vampire by another player (won't be applicable for this test)

Current Bonuses
* Can turn other players to vampires (will be disabled for this test)
* All normal vampire abilities


Post your thoughts!
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

zerk
Re: New Vampires and Werewolves
Monday, April 27th, 2009 at 5:52 am
this sounds fun. i think i might wanna join lol. can i use existing chars? i got plenty i rather use for testing then lvl up a new char.

Dominus
Dungeonmaster
Re: New Vampires and Werewolves
Monday, April 27th, 2009 at 6:55 am
As long as they're level 7.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

zerk
Re: New Vampires and Werewolves
Monday, April 27th, 2009 at 7:04 am
what if i delevel one till 7? lol

Jacko
Re: New Vampires and Werewolves
Tuesday, April 28th, 2009 at 5:40 pm
I like the vampire class and I like the werewolf class.

It seems like we're losing two classes and gaining penalties.

Dominus
Dungeonmaster
Re: Re: New Vampires and Werewolves
Tuesday, April 28th, 2009 at 6:40 pm
Jacko wrote:
I like the vampire class and I like the werewolf class.

It seems like we're losing two classes and gaining penalties.

Then propose an alternative. I'm listening.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

huklebuc
Re: New Vampires and Werewolves
Tuesday, April 28th, 2009 at 6:40 pm
What's wrong with things the way they are right now?

Dominus
Dungeonmaster
Re: New Vampires and Werewolves
Tuesday, April 28th, 2009 at 6:57 pm
I don't see anything wrong with the way things are. This is how vampirism should have been coded. If people don't want it, though, then we don't need to implement it.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

zerk
Re: New Vampires and Werewolves
Wednesday, April 29th, 2009 at 12:42 am
i like the idea of new abilities. imagine zerk biting you with 33 str. lol... i dont see the penalties beening much of a pain though, and i do like this idea of having vamps and werewolves. My only question is what's gonna happen with the old vamps and werewolves?

Bane
Dungeonmaster
Re: Re: New Vampires and Werewolves
Wednesday, April 29th, 2009 at 12:50 am
Dominus wrote:
I don't see anything wrong with the way things are. This is how vampirism should have been coded. If people don't want it, though, then we don't need to implement it.


We can leave pre-existing vampires, or rename the class to something else. I'd much rather see vampirism and lyncanthropy added this way, as afflictions Smile

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