About reduce/enlarge spell mechanics.

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Usagi
About reduce/enlarge spell mechanics.
Friday, December 12th, 2008 at 5:26 pm
Just wanted to put this idea out there before I forget ... but I was thinking of how it would be interesting to make it so that people can have reduce/enlarge cast on items, just like how darkness has been implemented to work on items.

I don't know how hard this might be (i.e. if properties of items change depending on size), but it would definitely open up more options for people. I've noticed that a lot of items are sized for medium and sometimes there aren't equivalents of those items in other sizes.

Plus, this would fix the problem of not being able to wear/use anything in rooms that require being tiny/fine or something.

Vulcan
Re: About reduce/enlarge spell mechanics.
Friday, December 12th, 2008 at 7:49 pm
Or just have the reduce/enlarge spell effect all equip being worn on the target it is cast.

zerk
Re: About reduce/enlarge spell mechanics.
Saturday, December 13th, 2008 at 2:36 am
i pefer to be able to enchant items to a certain size heh

Dominus
Dungeonmaster
Re: About reduce/enlarge spell mechanics.
Saturday, December 13th, 2008 at 11:21 am
Having object effects would make this a lot easier Smile Right now we only have creature effects.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil

Ocelot
Dungeonmaster
Re: About reduce/enlarge spell mechanics.
Monday, December 15th, 2008 at 3:08 pm
Usagi wrote:
Just wanted to put this idea out there before I forget ... but I was thinking of how it would be interesting to make it so that people can have reduce/enlarge cast on items, just like how darkness has been implemented to work on items.

I don't know how hard this might be (i.e. if properties of items change depending on size), but it would definitely open up more options for people. I've noticed that a lot of items are sized for medium and sometimes there aren't equivalents of those items in other sizes.

Plus, this would fix the problem of not being able to wear/use anything in rooms that require being tiny/fine or something.



You just want to cast enlarge on your vibrator! :P
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

luminaire
Re: Re: About reduce/enlarge spell mechanics.
Monday, December 15th, 2008 at 8:06 pm
Ocelot wrote:
Usagi wrote:
Just wanted to put this idea out there before I forget ... but I was thinking of how it would be interesting to make it so that people can have reduce/enlarge cast on items, just like how darkness has been implemented to work on items.

I don't know how hard this might be (i.e. if properties of items change depending on size), but it would definitely open up more options for people. I've noticed that a lot of items are sized for medium and sometimes there aren't equivalents of those items in other sizes.

Plus, this would fix the problem of not being able to wear/use anything in rooms that require being tiny/fine or something.



You just want to cast enlarge on your vibrator! :P

Wow...I mean...wow.

Ocelot
Dungeonmaster
Re: About reduce/enlarge spell mechanics.
Tuesday, December 16th, 2008 at 2:19 pm
What does world of warcraft have to do with anything here? lol
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

luminaire
Re: About reduce/enlarge spell mechanics.
Tuesday, December 16th, 2008 at 7:27 pm
I was taking that comment and picturing what Mya might say.

Ocelot
Dungeonmaster
Re: About reduce/enlarge spell mechanics.
Wednesday, December 17th, 2008 at 12:41 pm
She has a vibrator hold item!!!!!!!!!! :P
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

luminaire
Re: About reduce/enlarge spell mechanics.
Wednesday, December 17th, 2008 at 1:10 pm
Mya or Usagi?

Realms ForumIn-Game DiscussionAbout reduce/enlarge spell mechanics.
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