Poison / Diseases / Curses

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Dominus
Dungeonmaster
Poison / Diseases / Curses
Friday, November 7th, 2008 at 7:41 pm
I'm moving poison, disease, and curses (ie, festering wounds) to effects. This means you can type effects and see how long you are poisoned for. Because I can't convert damage exactly, it will be slightly different (for example, poison and disease will strike twice as fast now but do half as much damage each time).

This lets us put some more detail into poison instead of you are/are not poisoned. We can set the strength much more accurately now, letting us distinguish between weak poison and strong poison.

This is being done in preparation for giving clerics of Arachnus a poisoning attack. I'll also post how envenom will change with this new functionality (probably not much).

I'll let you know when this is in.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil or Very Mad

Dominus
Dungeonmaster
Re: Poison / Diseases / Curses
Friday, November 14th, 2008 at 6:18 pm
I've figured out poison damage. By default poison from a monster will do the monster's level in damage to you every 20 seconds if you have 120 constitution or under. Higher constitution reduces both the duration and damage. Monsters' poison strength can be customized by builders.

If you're going to be fighting monsters with poison, stock up on jade potions.

This should be ready to be put live this weekend, Monday at the latest.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil or Very Mad

Dominus
Dungeonmaster
Re: Poison / Diseases / Curses
Sunday, November 16th, 2008 at 11:00 pm
Poison / disease / curses are now running on the new system.
Angel Heaven doesn't want me and Hell is afraid I'll take over. Evil or Very Mad