Skull changes?

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Usagi
Skull changes?
Friday, August 8th, 2008 at 1:04 pm
So I thought I'd do a bit of golding and headed off to skulls. Someone had mentioned that they were a bit buffer now, but I think that was an understatement!

Quote:


Dark Grove

The trees here look to be hundreds of years old. There is
something pervertedly evil about this apparently ancient
grove. The cries of souls are stronger the deeper within
the trees you venture. It feels as if a cold hand has
closed around your heart! Did that tree move?
Obvious exits: northwest, southwest.
You see two screaming skulls.
The 2nd screaming skull is attacking you.

(210 H 53 M): Your enchanted claws glows with power against the 2nd screaming skull.
CRITICAL hit!
You gutted the 2nd screaming skull for 125 damage.
(210 H 53 M): Please wait 1.8 more seconds.
(210 H 53 M): Your enchanted claws glows with power against the 2nd screaming skull.
You slashed the 2nd screaming skull for 25 damage.
(221 H 53 M): You FUMBLED your weapon.
(221 H 53 M): Please wait 1.6 more seconds.
The 2nd screaming skull bellows out a deadly ear-splitting scream!!
Harmful vibrations double you over in pain for 22 damage!

(199 H 53 M): Please wait 1.3 more seconds.
(199 H 53 M): Please wait 1.0 more second.
(199 H 53 M): The screaming skull bellows out a deadly ear-splitting scream!!
Harmful vibrations double you over in pain for 22 damage!

(177 H 53 M): You wield some enchanted claws.
(177 H 53 M): Your enchanted claws glows with power against the screaming skull.
You slashed the screaming skull for 26 damage.
(177 H 53 M): Please wait 1.7 more seconds.
(177 H 53 M): The 2nd screaming skull missed you.
Please wait 1.6 more seconds.
(177 H 53 M): Vigor spell cast.
(186 H 51 M): You don't see that here.
(186 H 51 M): The screaming skull chomped on you for 14 damage.
Please wait 0.6 more seconds.
(172 H 51 M): Please wait 0.5 more seconds.
(172 H 51 M): Your enchanted claws glows with power against the screaming skull.
CRITICAL hit!
You slashed the screaming skull for 97 damage.
(172 H 51 M): Please wait 1.5 more seconds.
(172 H 51 M): You don't see that here.
(172 H 51 M): The 2nd screaming skull smashed into you for 16 damage.
Your enchanted claws glows with power against the 2nd screaming skull.
CRITICAL hit!
You slashed the 2nd screaming skull for 77 damage.
(156 H 51 M): Please wait 1 more second.
(156 H 51 M): Please wait 1.4 more seconds.
(156 H 51 M): The screaming skull chomped on you for 14 damage.
(142 H 51 M): Please wait 0.8 more seconds.
(142 H 51 M): Please wait 0.3 more seconds.
(142 H 51 M): Your enchanted claws glows with power against the screaming skull.
You slashed the screaming skull for 25 damage.
(142 H 51 M): Please wait 1.7 more seconds.
(142 H 51 M):
Dark Grove

The trees here look to be hundreds of years old. There is
something pervertedly evil about this apparently ancient
grove. The cries of souls are stronger the deeper within
the trees you venture. It feels as if a cold hand has
closed around your heart! Did that tree move?
Obvious exits: northwest, southwest.
You see five screaming skulls.
The screaming skull is attacking you.
The 2nd screaming skull is attacking you.
The 3rd screaming skull is attacking you.
The 4th screaming skull is attacking you.


The 3rd screaming skull bellows out a deadly ear-splitting scream!!
Harmful vibrations double you over in pain for 14 damage!
The 3rd screaming skull tried to bite you.
The 2nd screaming skull missed you.
Please wait 1.2 more seconds.
(128 H 51 M): Vigor spell cast.
(138 H 49 M): Please wait 5 more seconds.
(138 H 49 M): Please wait 0.2 more seconds.
(138 H 49 M): Your enchanted claws glows with power against the screaming skull.
You gutted the screaming skull for 25 damage.
(138 H 49 M): Please wait 1.8 more seconds.
(138 H 49 M): Please wait 1.6 more seconds.
The 4th screaming skull bellows out a deadly ear-splitting scream!!
Harmful vibrations double you over in pain for 20 damage!
The 4th screaming skull tried to bite you.
The screaming skull missed you.
Please wait 1.5 more seconds.
(118 H 49 M):
Dark Grove

The trees here look to be hundreds of years old. There is
something pervertedly evil about this apparently ancient
grove. The cries of souls are stronger the deeper within
the trees you venture. It feels as if a cold hand has
closed around your heart! Did that tree move?
Obvious exits: northwest, southwest.
You see five screaming skulls.
The screaming skull is attacking you.
The 2nd screaming skull is attacking you.
The 3rd screaming skull is attacking you.
The 4th screaming skull is attacking you.
The 5th screaming skull is attacking you.


(118 H 49 M): You removed some enchanted claws
(118 H 49 M): Please wait 1 more second.
(118 H 49 M): The 3rd screaming skull gnawed on you for 13 damage.
Your attack has no effect on the 3rd screaming skull.
The 2nd screaming skull chomped on you for 14 damage.
(91 H 49 M): Disarm whom?
(91 H 49 M): Please wait 3 more seconds.
(91 H 49 M): The 5th screaming skull bellows out a deadly ear-splitting scream!!
Harmful vibrations double you over in pain for 21 damage!

The 4th screaming skull missed you.
Please wait 1 more second.
The screaming skull smashed into you for 14 damage.
The screaming skull infects you.
Please wait 1.0 more second.
(56 H 49 M): Disarm whom?
(56 H 49 M): You run screaming in horror.


I was in a bit of disbelief and feeling embarrassed that I couldn't take them out so I went back for round 2.

Quote:

Dark Grove

The feeling of foreboding fills your heart with fear. You are
able to hear the screaming cries of souls in your head, and they
seem to be emanating from the center of this grove. The dead
trees are so thick that it's hard to see all the way through the
grove to the other side, and it looks as if it might be easy to
become lost. Shuffling sounds can be heard all around.
Obvious exits: south, northeast, northwest.
You see three screaming skulls.
The screaming skull is attacking you.
The 3rd screaming skull is attacking you.


(228 H 53 M): Your enchanted claws glows with power against the screaming skull.
You slashed the screaming skull for 31 damage.
(228 H 53 M): You let out a blood-curdling supernatural howl!
The screaming skull flees to the northwest.
The screaming skull is frozen in terror!
The 2nd screaming skull is frozen in terror!

(228 H 53 M): Please wait 0.4 more seconds.
(228 H 53 M): Please wait 0.1 more seconds.
(228 H 53 M): Your enchanted claws glows with power against the screaming skull.
You gutted the screaming skull for 29 damage.
(228 H 53 M): Please wait 0.8 more seconds.
(228 H 53 M): Please wait 0.2 more seconds.
(228 H 53 M): Your enchanted claws glows with power against the screaming skull.
You gutted the screaming skull for 30 damage.
(228 H 53 M): Please wait 1.7 more seconds.
(228 H 53 M): Your enchanted claws glows with power against the screaming skull.
You slashed the screaming skull for 30 damage.
(228 H 53 M): Please wait 0.4 more seconds.
(228 H 53 M): Your enchanted claws glows with power against the screaming skull.
You slashed the screaming skull for 27 damage.
(228 H 53 M): Please wait 1.7 more seconds.
(228 H 53 M): Please wait 1.4 more seconds.

(228 H 53 M): The 2nd screaming skull bellows out a deadly ear-splitting scream!!
Harmful vibrations double you over in pain for 16 damage!
The 2nd screaming skull tried to bite you.
(212 H 53 M): Please wait 0.7 more seconds.
(212 H 53 M): Please wait 0.2 more seconds.
(212 H 53 M): Your enchanted claws glows with power against the screaming skull.
You gutted the screaming skull for 29 damage.
(212 H 53 M): Vigor spell cast.
(220 H 51 M): The 3rd screaming skull bellows out a deadly ear-splitting scream!!
Harmful vibrations double you over in pain for 19 damage!
(201 H 51 M): Your enchanted claws glows with power against the screaming skull.
You slashed the screaming skull for 31 damage.
(201 H 51 M): Please wait 1.7 more seconds.
(201 H 51 M): The 4th screaming skull bellows out a deadly ear-splitting scream!!
Harmful vibrations double you over in pain for 17 damage!
The 4th screaming skull tried to bite you.
The screaming skull bellows out a deadly ear-splitting scream!!
Harmful vibrations double you over in pain for 27 damage!
The screaming skull tried to bite you.
The 2nd screaming skull gnawed on you for 13 damage.
Please wait 6.0 more seconds.
(144 H 51 M): Please wait 5.9 more seconds.
(144 H 51 M): Please wait 5.3 more seconds.
(144 H 51 M): Please wait 4.7 more seconds.
(144 H 51 M): Please wait 4.2 more seconds.
(144 H 51 M): Please wait 3.8 more seconds.
(144 H 51 M): Please wait 3.4 more seconds.
(144 H 51 M): The 5th screaming skull bellows out a deadly ear-splitting scream!!
Harmful vibrations double you over in pain for 17 damage!

The 4th screaming skull smashed into you for 13 damage.
Please wait 3.0 more seconds.
The screaming skull missed you.
Please wait 3.0 more seconds.
The 2nd screaming skull gnawed on you for 15 damage.
Please wait 3.0 more seconds.
The 6th screaming skull bellows out a deadly ear-splitting scream!!
Harmful vibrations double you over in pain for 20 damage!

(79 H 51 M): Please wait 3 more seconds.
(79 H 51 M): Cast what?
(79 H 51 M):
Dark Grove

The feeling of foreboding fills your heart with fear. You are
able to hear the screaming cries of souls in your head, and they
seem to be emanating from the center of this grove. The dead
trees are so thick that it's hard to see all the way through the
grove to the other side, and it looks as if it might be easy to
become lost. Shuffling sounds can be heard all around.
Obvious exits: south, northeast, northwest.
You see six screaming skulls.
The screaming skull is attacking you.
The 2nd screaming skull is attacking you.
The 3rd screaming skull is attacking you.
The 4th screaming skull is attacking you.
The 5th screaming skull is attacking you.
The 6th screaming skull is attacking you.

(79 H 51 M): You removed some enchanted claws
(79 H 51 M): You run like a coward.

Dark Grove

The trees here look to be hundreds of years old. There is
something pervertedly evil about this apparently ancient
grove. The cries of souls are stronger the deeper within
the trees you venture. It feels as if a cold hand has
closed around your heart! Did that tree move?
Obvious exits: northwest, southwest.

(79 H 51 M): <-- Oh! I'm safe ... wait. Let me look again.
Dark Grove

The feeling of foreboding fills your heart with fear. You are
able to hear the screaming cries of souls in your head, and they
seem to be emanating from the center of this grove. The dead
trees are so thick that it's hard to see all the way through the
grove to the other side, and it looks as if it might be easy to
become lost. Shuffling sounds can be heard all around.
Obvious exits: south, northeast, northwest.
You see six screaming skulls.
The screaming skull is attacking you.
The 2nd screaming skull is attacking you.
The 3rd screaming skull is attacking you.
The 4th screaming skull is attacking you.
The 5th screaming skull is attacking you.
The 6th screaming skull is attacking you.


(79 H 51 M): The screaming skull blocks your exit.
(79 H 51 M): The 5th screaming skull smashed into you for 14 damage.
Your attack has no effect on the 5th screaming skull.
The 4th screaming skull gnawed on you for 12 damage.
Please wait 3.0 more seconds.
The screaming skull missed you.
Please wait 3 more seconds.
The 2nd screaming skull missed you.
Please wait 3 more seconds.

The 3rd screaming skull smashed into you for 14 damage.
Please wait 3.0 more seconds.
(39 H 51 M): Disarm whom?
(39 H 51 M): Please wait 3 more seconds.
(39 H 51 M): Thunderstorms drench the streets of Sigil.
(39 H 51 M): You phase in and out of existence.


While I don't have anything against changes to balance out the game, I'm just curious as to whether they are intended to be this hard now. As you all know, I'm not much of a grouper, so if this was done in order to require more people to gold together ... maybe it's time for me to find a new place for gold? I don't mean to come off as a grouch; I love exploring with people, but xping/golding by myself is just my personality!

zerk
Re: Skull changes?
Friday, August 8th, 2008 at 1:06 pm
rofl wow... i never had to fight 6 before... haha maybe u just had some string of bad luck or maybe bane log a char and decided to bait the room next to u in hopes of killing ya =) lol jk

Usagi
Re: Skull changes?
Friday, August 8th, 2008 at 1:13 pm
Well, I think the ridiculous part is that I did 400 damage and nothing died. Don't think that's bad luck. I'm told they've been changed back. I don't want quick reversions just because a few people complained though! Is there a reason why this was done in the first place?

disaron
Re: Skull changes?
Friday, August 8th, 2008 at 1:32 pm
I had trouble killing them as well. At one point I holyworded one for 111, dispelled it for 121 and crit for 101 and it didn't die. Add in the fact that they now scream for more, spawn faster, seem to be hasted, are worth about 2.2 time more xp, they were definately buffed. These things were on of the things that was fine and I absolutely do not understand the change. If you feel so inclined to change things, please change the fucking 100k group xp mobs, the fact that someone shows everyone every quest every time he makes a new one, or make perms harder. This one really irked me because it was fine before, it was probably one of the more balanced mobs in the game. Now that place is unbearable, especially at night. I also suggest getting rid of vile mobs for dwarves, it was a fucking stupid idea to begin with.

Dominus
Dungeonmaster
Re: Skull changes?
Friday, August 8th, 2008 at 1:35 pm
: (Gossip) Disaron sent, "http://forums.rohonline.net/topic/1518/"
: (Gossip) Disaron sent, "im done until delta is 1) no longer a player 2) no longer a CT."
This is not the kind of attitude we need. If you're unwilling to have a rational discussion about this, then please, do not come back.

Bane already told you the changes to skulls were reversed.

Bane
Dungeonmaster
Re: Re: Skull changes?
Friday, August 8th, 2008 at 1:38 pm
Dominus wrote:
: (Gossip) Disaron sent, "http://forums.rohonline.net/topic/1518/"
: (Gossip) Disaron sent, "im done until delta is 1) no longer a player 2) no longer a CT."
This is not the kind of attitude we need. If you're unwilling to have a rational discussion about this, then please, do not come back.

Bane already told you the changes to skulls were reversed.



Disaron: Not going to happen. Our staff is small enough and I'm not getting rid of a good builder. I don't see anyone else stepping up and helping code, build, provide ideas, formulas.

We're in a transitionary stage while 2.5 is being coded (working on it now) so expect balance issues. You really need to chill out on the bitching...a civilized discussion would be much better than yelling at him over IM...jesus..if you're going to act this way, then fine...go away, we'll find some more mature players that will HELP rather than BITCH and do nothing.

If you want to talk civilized and have an intelligent conversation, then hell we're open for ideas and you're welcome to stay, but just complaining and not doing anything to help...wears on our nerves.

Dominus
Dungeonmaster
Re: Re: Skull changes?
Friday, August 8th, 2008 at 1:45 pm
disaron wrote:
I had trouble killing them as well. At one point I holyworded one for 111, dispelled it for 121 and crit for 101 and it didn't die. Add in the fact that they now scream for more, spawn faster, seem to be hasted, are worth about 2.2 time more xp, they were definately buffed.
Definitely out of whack - that's why they were changed back. People don't magically have the ability to balance mobs, it takes practice, and sometimes people make mistakes.

disaron wrote:
please change the fucking 100k group xp mobs
Changed. They were supposed to have weapon resistance that didn't work (part of the bug you posted about).

disaron wrote:
the fact that someone shows everyone every quest every time he makes a new one
I disagree. I rather like this.

disaron wrote:
I also suggest getting rid of vile mobs for dwarves, it was a fucking stupid idea to begin with.
I disagree. I don't think it's a fucking stupid idea. And if you want to get rid of it, then you need to get rid Ceris/undead and vamps/wolves as well - they have the same alignment features.

disaron
Re: Skull changes?
Friday, August 8th, 2008 at 1:55 pm
weapon resist work on golems....

that was exactly my point on the vile race, I said that over 6 months ago.

Bane
Dungeonmaster
Re: Re: Skull changes?
Friday, August 8th, 2008 at 2:00 pm
disaron wrote:
weapon resist work on golems....

that was exactly my point on the vile race, I said that over 6 months ago.


Me and Dom just got new jobs...it's me dom and crayola right now as staff....


I'm finally having some time to code now, we're working on it as fast as we can. We're looking for a new coder now and we'll get some more builders once we find a new coder to help out.

You're free to look at the code and send in patches or point out areas that are bugs. Or better yet, find out the exact circumstances to reproduce a bug, it makes it much easier for us to fix. (Ie: find out what exactly causes stats to go down and we'll fix it...otherwise it's a needle in the hay stack)

Dominus
Dungeonmaster
Re: Skull changes?
Friday, August 8th, 2008 at 2:16 pm
Then we're going to disagree on alignment modification. I think a dwarf should be able to kill orcs all day and not have alignment problems. I think Ceris should be able to kill undead all day and not have alignment problems.

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