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Plu's typo thread! Sunday, August 3rd, 2008 at 9:45 pm
Edits: 1 Last Edit: Sun, 3 Aug 2008 10:07 pm
Quote:
Master Tinkerer's Study
You are in Tikk's personal quarters.
Tikk the Tinkerer is the head of the Tinkerer guild. A wizard
extraordinaire, Tikk is renowned as a famous inventor and enchanter.
Thousands of various little trinkets, some magical and some not, are
all over this small room. You're certain that if you took anything Tikk
would notice and have your head for it, so you wisely leave everything
as it is. You can't help but stare, though.
Obvious exits: out.
You see Zale.
You see Tikk the Tinkerer.
(109 H 100 M): Zale asks Tikk the Tinkerer "tradetown".
Tikk the Tinkerer says to Zale, "Aren't their werewolves in Tradetown"
Some punctuation would be nice too!
Re: Plu's typo thread! Sunday, August 3rd, 2008 at 10:02 pm
Edits: 1 Last Edit: Sun, 3 Aug 2008 10:08 pm
Quote:
Deck of the Gilded Edge
You are on the deck of the fastest boat in the seas.
The mast of this tiny ship is quite impressive. It shoots high into the
sky, and then the crow's nest is a good 30 feet higher. It looks as
though you could climb up to the horizontal beam supporting the mast up
there. The crewman don't mind, but they ask that you don't ravage the
mast or they might have to throw you off the gangplank. No one is ever
sure whether or not they're serious, but heed the warning anyway. If you
climb up the mast to the top, you could meet Tsil , the infamous lookout.
Obvious exits: fore, aft, port, mast.
Sark the Tiefling is the lookout! Tsil is the captain.
Re: Plu's typo thread! Sunday, August 3rd, 2008 at 10:23 pm
Edits: 2 Last Edit: Sun, 3 Aug 2008 10:40 pm
Quote:
Fortress Hall
The main hallway continues south and west while branching east.
To the west looks to be a grounds for sleeping quarters or barracks,
and the main hall goes off on a dark path to the east. Further
south there is a large double door and a branch to the east east .
The hallway itself is well lit and decorated. Although there are no
statues, some strange carvings can be seen on the walls.
Obvious exits: north, east, south, west.
Minor one? There were a lot of typo-ed words here and there in this area, actually, but I think this one made me go "wtf" the most.
Quote:
Cavernous Hall North
You are in a cavernous entry hall to the crypt.
It is warmer here than up above in the fortress and water pools
in small areas on the floor between the many skeletons and
partially decomposed bodies. The steady plop of waterdroplets
falling ito the puddles from the ceilign far above achos
througho the chamber. Occaisionally , other undescernable grouns
and growls also resound in this place.
Obvious exits: southeast, ruby door.
Re: Plu's typo thread! Monday, August 4th, 2008 at 10:56 am
Freak!
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force
Re: Plu's typo thread! Monday, August 4th, 2008 at 2:24 pm
You know you like it.
Re: Plu's typo thread! Saturday, August 9th, 2008 at 3:07 pm
Quote:
(127 H 60 M):
The seven-headed cryohydra wrended Disaron for 11 damage, he's noticeably bleeding.
(127 H 60 M): You get an alanthium facemask (+1) from a dragonskin bag.
(127 H 60 M): Disaron casts a mend-wounds spell on himself.
(127 H 60 M):
You feel dangerous.
You wear an alanthium facemask.
(127 H 60 M): Your greater elven staff glows with power against the seven-headed cryohydra.
You repulsed the seven-headed cryohydra for 29 damage.
(127 H 60 M): Vigor spell cast.
(131 H 58 M):
The seven-headed cryohydra wrended Delta for 9 damage, he's relatively unscathed.
Rend?
Re: Plu's typo thread! Sunday, August 10th, 2008 at 3:12 pm
Since this one might be commonly seen ...
Quote:
The Origin
You find yourself at the Origin.
If you are new to this mud, type go tutorial to enter the tutorial section.
Obvious exits: jade door.
You see a Book of Knowledge, an obsidian obelisk.
You phase in and out of existance .
Potion drank.
The hazy potion (M) disintegrates.
Re: Plu's typo thread! Sunday, August 10th, 2008 at 5:21 pm
Wow, whoever wrote the description for "Cavernous Hall North" should be shot.
Re: Re: Plu's typo thread! Monday, August 11th, 2008 at 5:20 pm
Dominus wrote:
Wow, whoever wrote the description for "Cavernous Hall North" should be shot.
lol... glad i use clear feature on all descriptions after reading that one.
Re: Plu's typo thread! Monday, August 18th, 2008 at 10:37 pm
Quote:
Tradetown Jail Cell
You are now inside the large jail cell of Tradetown.
You find yourself in the Tradetown city jail cell, the door
leading out automatically locks as it is shut so if you have let
yourself you had better have a way out. Many prisoners find
themselves locked away here for years, if they are lucky to live
that long. There is a small hole used as a bathroom and there are
is a bench against each wall, other than that there are no other
features to this lavish jail cell.
Obvious exits: east, cell door[cl].
You see Hiou, Zale.
You see an emaciated prisoner.
Clearly, my major concern should have been trying to get out, but I was distracted by the poorly written description while I was trying to read for a possible exit. Oh, and I hope no one takes my criticisms as personal attacks! It's not like English was my first language, so I could be wrong =P
* "You are now inside ..." and "You find yourself in ..." are two repetitive sentences.
* That first comma is probably best as a period.
* " ... so if you have to let yourself ..." in?
* Last sentence is a little awkward in many ways.