Resist Magic/Track spell addition/Towers of Good/Evil

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Kelif
Resist Magic/Track spell addition/Towers of Good/Evil
Wednesday, April 30th, 2008 at 1:04 pm
Resist Magic - Blow up
Has the thought of creating a spell, item, etc. that would blow up someone's resist magic shield, person and/or mob been thought of?

Ultimately this item, spell, whatever should be difficult to obtain and may have some level requirements attached but I think it could add some fun. Or for example if a mage of 25 int casted a lvl 5 attack spell on a berserker with 5 int he had a 50% chance or something of blowing up his R-M due to the difference. Many ways to take this but just thought it might be cool to help eliminate R-M somtimes.


Track spell - Mark
Creating a spell for track that allows you to leave a mark in an area and then track back to it.

For example if your in Highport you set a mark, then run off to say the Seawolf yet it leaves port. You can then track that mark to get back to HP. That mark stays active until you set another or you log off that character. (And yes it needs a much cooler name then mark).


Towers - Good/Evil
What if their was a center point for all the good and evil of Derlith. A place where all the good would meet to discuss how to deal with the evil and a place where all the evil met to conspire how to kill the good. Different stages could be set for different levels so everyone can go, or it could just be a place for higher ups. But it could add a bunch new higher lvl mobs to kill and some exciting roleplaying aspects. Certain days of the year different mobs/perms already existing might even show up. Could lead to some cool quests and interesting item hunting.

Just some thoughts.

delta
Watcher
Re: Resist Magic/Track spell addition/Towers of Good/Evil
Wednesday, April 30th, 2008 at 1:25 pm
You see an emaciated prisoner.

(153 H 35 M): mark emac
You piss on the emaciated prisoner.


:D

zerk
Re: Resist Magic/Track spell addition/Towers of Good/Evil
Wednesday, April 30th, 2008 at 5:46 pm
u can always get some dispel magic wands, though it's rather not easy to get it. as for the track your talking about, it's pretty much like anchor/teleport for mages.

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