Guide to Kamira

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advan
Guide to Kamira
Wednesday, March 12th, 2008 at 6:32 pm
Kamira is a goddess of adventure and fun. Indeed the class is one of the funniest classes to play because of the skills available to the class. Instead of just mobbing and just killing for exp or gold. The class also has the ability to explore and steal.

You could think of a Kamira cleric like a thief/cleric without offensive abilities or the multiclass exp penalty.

With the luck/dodge and healing, stating a Kamira would be similar to a paladin or a hitting cleric. Casting is okay but to do the stun/cast combat is going to take a long time to level and not utilizing it's luck/dodge. You can still resist-magic very well even with average Int. All of the Kamira’s ability is dependent on their piety. Dexterity is not required.

1-16 is pretty rough but similar to playing an Enoch cleric without the turn/holyword.
17-19 is pretty fun and the powers are scalable as you level (more stealing ability, dodging and healing)

20+ who knows but I figure if you can avoid getting hit for 30’s-50s and able to mend 30-40’s, and with cleric saving throws, I figure you can still do pretty well. The bad part is that Kamira offense will not increase as you level. Better weapons, Better realms but that’s just about it. Maybe critical hits more often, who knows?

The worst part of any class if not being able to keep up with the damage taken by high level mobs. Paladins, Clerics, Fighters typically get to high level easier because they can either one control the damage taken (circling/dodging) or heal from damage taken (cleric healing). Even if you had high damage output (assassin/ranger/rogue/vampire/monks/werewolf) if you don’t have a strong defense/healing, leveling higher or doing higher level mobs/perms will be increasing more difficult. Basically you are topping out because of a weaker defense.

Stealing/Peeking is probably one of the best part of being a Kamira Cleric. It helps with restocking armor/weapons/hazies/items. This in turns saves a lot of time. Otherwise you would just killing endlessly until it drops or wasting all your gold on other players’ shops.

Kamira are also very good explorers. Hiding/sneaking is excellent and the ability to pick locks is also very useful. You can hide every 4 secs and sneak consistently.

They also have very good savings throws and have good casting ability. So raising realms and resisting casts is very good. Being also that you are a cleric, you also get bonus to cast bless/protection. I just go to magical healing rooms to cast up and my spells usually close to an 1hour long.

Déjà Vous is basically a dodge but you can do multiple dodges without delay. If there are 5 aggros attacking you, it is possible to dodge 5 times if they all hit you. Otherwise, lower level mobs usually will just plain miss you. This also drops the requirement to have super low AC or super good armor. It doesn’t happen often but when it does, you would be so glad it did. When grouped, it also helps with other players luck.

If you are interesting in stealing and don’t have a cleric, Kamira is not a bad choice. It’s not very powerfully offensively but then again you won’t be frustrated with getting armor/weapons, spending all your time healing. You also get the added benefit of being diversified in your game play.

Advan