Class/Ability Updates/Changes

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Ocelot
Dungeonmaster
Class/Ability Updates/Changes
Thursday, January 17th, 2019 at 5:54 pm
01/17/2019: version 2.47p
* Monk meditate used in combat now can be done every 40sec.
* Outside of combat, meditate remains 1:30sec, and it now also adds MP.
* In addition, the amount healed has also been increased when out of combat.
* Touch-of-death has been fixed to allow it to be tried again 25sec after any
failed attempt. This was modified to make it realistic for the skill to be
able to be raised. Other commands like this are now being looked at being
fixed as well. HELP MEDITATE to read more.
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Ocelot
Dungeonmaster
Re: Class/Ability Updates/Changes
Saturday, January 19th, 2019 at 2:43 pm
01/19/2019: version 2.47q
* Liches can now regenerate in combat with monsters.
* The timer has been re-adjusted to 45sec if done in mob combat.
* Outside of mob combat, the timer is 1:15sec.
* Lich drain ability damage has been increased as well.
* The drain timer is also now 45sec.
* The HP gained from drain damage is now set to 1/3 from 1/2.
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Arcen
Watcher
Re: Class/Ability Updates/Changes
Tuesday, January 22nd, 2019 at 11:15 pm
Just wanted to give my appreciation for these updates. I think it's definitely a step in the right direction with helping these classes. Now if only deathknights harm touch was 45 seconds instead of 30 minutes hahahahahaha.......

Thanks Oce!

huklebuc
Re: Class/Ability Updates/Changes
Wednesday, January 23rd, 2019 at 2:50 pm
***Dust Pallida

Ocelot
Dungeonmaster
Re: Re: Class/Ability Updates/Changes
Wednesday, January 23rd, 2019 at 5:36 pm
Arcen wrote:
Just wanted to give my appreciation for these updates. I think it's definitely a step in the right direction with helping these classes. Now if only deathknights harm touch was 45 seconds instead of 30 minutes hahahahahaha.......

Thanks Oce!


Working on harm touch next. Hands will also be updated.
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Ocelot
Dungeonmaster
Re: Re: Class/Ability Updates/Changes
Wednesday, January 23rd, 2019 at 5:38 pm
huklebuc wrote:
***Dust Pallida


*set c Mithas bank 0; *set c Mithas gold 0;
*set c Anstril bank 0; *set c Anstril gold 0;
etc.....


:p
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Ocelot
Dungeonmaster
Re: Class/Ability Updates/Changes
Thursday, January 24th, 2019 at 1:46 am
01/24/2019: version 2.47r
* Death knight "harm" ability is now every 10min from 30min.
* Failed harms now can be re-tried after 45sec.
* Harm damage has been increased slightly.
* Paladin lay on hands "hands" ability is now every 20min.
* Hands amount healing has also been increased in line with harm.

Also...due to a previously overlooked (missed) update in the code, the "hands" ability is now SKILL LEVEL based, whereas before it was straight up based on a paladin's LEVEL. So if your paladin sees a decrease in healing using hands, it is likely because you need to raise up your "hands" skill.
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

huklebuc
Re: Class/Ability Updates/Changes
Friday, January 25th, 2019 at 1:04 pm
Can a Linothan paly now lay hands?

Ocelot
Dungeonmaster
Re: Class/Ability Updates/Changes
Friday, January 25th, 2019 at 8:01 pm
No.
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

Jacko
Re: Class/Ability Updates/Changes
Tuesday, March 8th, 2022 at 7:01 pmEdits: 1   Last Edit: Tue, 8 Mar 2022 7:03 pm
It's been brought up a few times playing recently that vampires/purebloods are having a hard time, and are falling behind pretty severely after 30. I know there are plans to redo a lot of the classes and the idea of making vampires an affliction, but I wanted to put forward some ideas to help them now that I don't think would be difficult to implement.

  • Allow bite to drain MP as well as HP.

  • Give them powers in darkness, rather than be stuck on a day/night cycle.

  • The class gives infravision to races that don't have it. <-this feels like it should have always been a class benefit, and should be part of the affliction if it's implemented.

  • Upgrade their armor from leather to chain. <- lowest priority, but brings them closer in alignment with Bard AC, which is a similar class


  • I know class changes aren't a priority, and vampires are probably at the bottom along with wolves and monks. But leveling to 30 takes a lot of time, and it's rough when your class falls off. Thanks!

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