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pkill exp loss | Timezone: Central Time (US & Canada) (GMT-06:00) |
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pkill exp loss Thursday, May 3rd, 2007 at 9:25 pm Highport Market West Entrance This is the western entrance to the Highport Market. To the west beyond an arch of stone is Kilborn Street. You can also see a shop of some sort there across the street. To the east the market thrives as money changes hands. A Highport guardsman is always on station here, watching for thieves. Rogues beware, as he gets reinforced often... Obvious exits: east, arch. You see Zale. You see a dwarven plate helm, some dwarven tempered boots, some elven corbite armor, two sets of glacier-studded gloves, a mask of shadows, a piece of Ronin's shit. (79 H 16 M 218037X): Zale leaves east. get helm (79 H 16 M 218037X): A doctor just arrived. (79 H 16 M 218037X): You get a dwarven plate helm. (79 H 16 M 218037X): ### Delta group mentioned, "it'll be like magic". (79 H 16 M 218037X): Dro just arrived. (79 H 16 M 218037X): Zale just arrived. (79 H 16 M 218037X): get elv You get some elven corbite armor. (79 H 16 M 218037X): Dro went to the arch. (79 H 16 M 218037X): Dro just arrived. (79 H 16 M 218037X): Dro attacked you! Dro stabbed you for 15 damage! Dro hit Lazarus for 15 damage, he's getting bruised. Dro attacked you! Dro slashed you for 26 damage! Dro hit Lazarus for 26 damage, he's noticeably bleeding. (38 H 16 M 218037X): Dro tried to kick you. (38 H 16 M 218037X): l Dro casts a cyclone spell on you for 28 damage. Dro cast a cyclone spell on Lazarus for 28 damage, he is about to die! (10 H 16 M 218037X): Highport Market West Entrance This is the western entrance to the Highport Market. To the west beyond an arch of stone is Kilborn Street. You can also see a shop of some sort there across the street. To the east the market thrives as money changes hands. A Highport guardsman is always on station here, watching for thieves. Rogues beware, as he gets reinforced often... Obvious exits: east, arch. You see Dro Smoker, Zale. You see a doctor. You see some dwarven tempered boots, two sets of glacier-studded gloves, a mask of shadows, a piece of Ronin's shit. (10 H 16 M 218037X): Dro attacked you! Dro stabbed you for 16 damage! Dro hit Lazarus for 16 damage, he is about to die! Dro killed you. ### Sadly, Lazarus was killed by Dro. You have been defeated by a member of a rival guild! Your guild shames you by taking -810 experience. You have been bested! You lose 7920 experience. Limbo You are dead. You are in Limbo. It's a terrible place. Death is not a very pleasant thing. You are now in limbo surrounded by primal chaos. Every part of your spirit is being torn in every direction. It is hard to think - hard to know where you are. You begin to lose all sense of individuality. In the distance, you can see a shining light. In the light is safety. You'd better get there fast, or your spirit will be lost forever! Obvious exits: light. (50 H 16 M 225147X): ### Delta group mentioned, "cleared?". (50 H 16 M 225147X): l Limbo You are dead. You are in Limbo. It's a terrible place. Death is not a very pleasant thing. You are now in limbo surrounded by primal chaos. Every part of your spirit is being torn in every direction. It is hard to think - hard to know where you are. You begin to lose all sense of individuality. In the distance, you can see a shining light. In the light is safety. You'd better get there fast, or your spirit will be lost forever! Obvious exits: light. (50 H 16 M 225147X): l Limbo You are dead. You are in Limbo. It's a terrible place. Death is not a very pleasant thing. You are now in limbo surrounded by primal chaos. Every part of your spirit is being torn in every direction. It is hard to think - hard to know where you are. You begin to lose all sense of individuality. In the distance, you can see a shining light. In the light is safety. You'd better get there fast, or your spirit will be lost forever! Obvious exits: light. (50 H 16 M 225147X): go li The Origin You find yourself at the Origin. The path you choose from here will determine your destiny. In front of you are three paths you may choose: a door of jade, a magnificent golden door, and a glowing azure door of blue. Be wise in your choice, for riches and fame may lie behind one door, while certain death could await behind another! In this room you may also find a copy of the Book of Knowledge, the oldest tome known to exist in the entire land. An obsidian obelisk also has some information on this world carved into it. Obvious exits: jade door. You see a Book of Knowledge, an obsidian obelisk. (50 H 16 M 225147X): broad uh ### Lazarus broadcasted, "uh" l (50 H 16 M 225147X): The Origin You find yourself at the Origin. The path you choose from here will determine your destiny. In front of you are three paths you may choose: a door of jade, a magnificent golden door, and a glowing azure door of blue. Be wise in your choice, for riches and fame may lie behind one door, while certain death could await behind another! In this room you may also find a copy of the Book of Knowledge, the oldest tome known to exist in the entire land. An obsidian obelisk also has some information on this world carved into it. Obvious exits: jade door. You see a Book of Knowledge, an obsidian obelisk. (50 H 16 M 225147X): go ja Skies Above Highport You are floating above the free city of Highport. From up above the city looks relatively peaceful and benign, but once you go down there, you will quickly learn Highport is a city in chaos. Evil lurks around every corner, reflecting the anarchy that seems to have invaded all of Derlith. Below you is the Highport market square, a flurry of activity. While you are a free floating form, you might as well float around the clouds a bit and enjoy yourself before descending to the city below. Obvious exits: down. (50 H 16 M 225147X): d Highport Market Square You are in Highport Market square. It is quite busy. Highport's market bustles with activity. All around you, you can see vendors selling things at small stands, customers bartering with them, and even some thieves and beggars eyeing potential victims or benefactors. All manner of goods can be found in Highport's market. It is known throughout all of Derlith as the place to get things. The market surrounds you to the north, south, east, and west. You might as well buy a few things while you're here..but watch out for thieves! Obvious exits: north, south, east, west. You see a pickpocket, a yelping puppy. You see a Marble Fountain, a stone scroll. (50 H 16 M 225147X): w Highport Market West This is the western part of the Highport market. Here during the day, musicians play and entertain people shopping in the market. Some of them are very good, and others just plain stink at their trade. Occasionally someone will get up and sing. Local bards love this part of the market and often frequent it, singing, playing music and telling stories. Obvious exits: north, south, east, west. (50 H 16 M 225147X): A doctor just arrived. (50 H 16 M 225147X): ### Ronin broadcasted, "Never threaten my family again. You stupid dwarfs will fall miserably at the hands of the orcs" (50 H 16 M 225147X): eq On arms: some ethereal-shadow sleeves (50 H 16 M 225147X): w Highport Market West Entrance This is the western entrance to the Highport Market. To the west beyond an arch of stone is Kilborn Street. You can also see a shop of some sort there across the street. To the east the market thrives as money changes hands. A Highport guardsman is always on station here, watching for thieves. Rogues beware, as he gets reinforced often... Obvious exits: east, arch. You see Zale. You see some dwarven tempered boots, two sets of glacier-studded gloves, a mask of shadows, a piece of Ronin's shit. (50 H 16 M 225147X): ### Delta broadcasted, "orcs are fat" get boo (50 H 16 M 225147X): You get some dwarven tempered boots. (50 H 16 M 225147X): get boo That isn't here. (50 H 16 M 225147X): get glov That is too bulky to fit in your inventory right now. get glov (50 H 16 M 225147X): That is too bulky to fit in your inventory right now. (50 H 16 M 225147X): get mask That is too bulky to fit in your inventory right now. (50 H 16 M 225147X): Zale went to the arch. (50 H 16 M 225147X): c me Mend-wounds spell cast. l (77 H 12 M 225147X): Highport Market West Entrance This is the western entrance to the Highport Market. To the west beyond an arch of stone is Kilborn Street. You can also see a shop of some sort there across the street. To the east the market thrives as money changes hands. A Highport guardsman is always on station here, watching for thieves. Rogues beware, as he gets reinforced often... Obvious exits: east, arch. You see two sets of glacier-studded gloves, a mask of shadows, a piece of Ronin's shit. (77 H 12 M 225147X): wear all Although the armor is a little light, your legs are extremely protected. You wear a Kakkaran sand cloak, an adamantine studded belt, an alanthium corbite ring, an alanthium corbite ring, some chimera hide leggings, a dwarven plate helm, some dwarven tempered boots, some elven corbite armor, a glacier-spiked buckler, a ring of protection, a ring of protection, a ring of protection, a ring of protection, a ring of protection, a ring of protection. (77 H 12 M 225147X): get mask You get a mask of shadows. (80 H 15 M 225147X): l Highport Market West Entrance This is the western entrance to the Highport Market. To the west beyond an arch of stone is Kilborn Street. You can also see a shop of some sort there across the street. To the east the market thrives as money changes hands. A Highport guardsman is always on station here, watching for thieves. Rogues beware, as he gets reinforced often... Obvious exits: east, arch. You see two sets of glacier-studded gloves, a piece of Ronin's shit. (80 H 15 M 225147X): get glov You get some glacier-studded gloves. get glov (80 H 15 M 225147X): get glov You get some glacier-studded gloves. ### Jimi broadcasted, "bony orc hands! no meat!" (80 H 15 M 225147X): That isn't here. (80 H 15 M 225147X): l Highport Market West Entrance This is the western entrance to the Highport Market. To the west beyond an arch of stone is Kilborn Street. You can also see a shop of some sort there across the street. To the east the market thrives as money changes hands. A Highport guardsman is always on station here, watching for thieves. Rogues beware, as he gets reinforced often... Obvious exits: east, arch. You see a piece of Ronin's shit. (80 H 15 M 225147X): rem all You remove some elven corbite armor, some chimera hide leggings, a Kakkaran sand cloak, an adamantine studded belt, a dwarven plate helm, some dwarven tempered boots, an alanthium corbite ring, an alanthium corbite ring, a ring of protection, a ring of protection, a ring of protection, a ring of protection, a ring of protection, a ring of protection, a glacier-spiked buckler. (80 H 15 M 225147X): who Players currently online: ------------------------------------------------------------------------------- [18:Cler] N Delta the Dwarven Stone Patriarch (Gradius) [Smother Brothers] [22:Pala] C Joan d'Arc the Human Demonslayer (Enoch) [18:Cler] C Lazarus Orcbane the Dwarven Stone Patriarch (Gradius) [Smother Brothers] [22:Cl/A] N Ronin the Half-Orcish Soulripper/Serial Killer (Aramon) [Web of Knives] [11:Were] C Cujo the Ogre Garou [15:Rang] C Duff Enuff the Elven Slayer (Obsidian Blade) [22:Rogu] N Dro Smoker the Human Blademaster (Shadow Masters) [Web of Knives] [18:Figh] L Zale the Dwarven Centurion [ 7:Were] N Jimi the Half-Giant Razorbeast (80 H 15 M 225147X): i You have: two Kakkaran sand cloaks, an adamantine corbite scimitar, an adamantine studded belt, two alanthium corbite rings, some chimera hide leggings, a dwarven plate helm, some dwarven tempered boots, an earth staff, some elven corbite armor, two glacier-spiked bucklers, two sets of glacier-studded gloves, a hazy potion, a holy idol, a large chest, two large white pearls, a loot bag, a mask of shadows, six ring of protections, four rune-handled daggers, a spectral orb, a stormblade, some tainted blood. (80 H 15 M 225147X): eq On arms: some ethereal-shadow sleeves (80 H 15 M 225147X): Dro just arrived. (80 H 15 M 225147X): Dro leaves east. (80 H 15 M 225147X): Dro just arrived. (80 H 15 M 225147X): Dro attacked you! Dro stabbed you for 14 damage! Dro hit Lazarus for 14 damage, he's getting bruised. Dro attacked you! Dro slashed you for 22 damage! Dro hit Lazarus for 22 damage, he's noticeably bleeding. l (44 H 15 M 225147X): Dro tried to kick you. (44 H 15 M 225147X): Highport Market West Entrance This is the western entrance to the Highport Market. To the west beyond an arch of stone is Kilborn Street. You can also see a shop of some sort there across the street. To the east the market thrives as money changes hands. A Highport guardsman is always on station here, watching for thieves. Rogues beware, as he gets reinforced often... Obvious exits: east, arch. You see Dro Smoker. You see a piece of Ronin's shit. Dro casts a cyclone spell on you for 29 damage. You avoided full damage! Dro cast a cyclone spell on Lazarus for 14 damage, he has some nasty wounds. (30 H 15 M 225147X): c me Mend-wounds spell cast. (56 H 11 M 225147X): c me Please wait 4 more seconds. (56 H 11 M 225147X): Dro attacked you! Dro stabbed you for 13 damage! Dro hit Lazarus for 13 damage, he's having some trouble. Dro attacked you! Dro slashed you for 22 damage! Dro hit Lazarus for 22 damage, he doesn't look too good. l (21 H 11 M 225147X): Highport Market West Entrance This is the western entrance to the Highport Market. To the west beyond an arch of stone is Kilborn Street. You can also see a shop of some sort there across the street. To the east the market thrives as money changes hands. A Highport guardsman is always on station here, watching for thieves. Rogues beware, as he gets reinforced often... Obvious exits: east, arch. You see Dro Smoker. You see a piece of Ronin's shit. (21 H 11 M 225147X): e Please wait 1 more second. (21 H 11 M 225147X): ### Zale just flashed, "dro just left the clinic". (21 H 11 M 225147X): e Please wait 1 more second. e (21 H 11 M 225147X): e Highport Market West This is the western part of the Highport market. Here during the day, musicians play and entertain people shopping in the market. Some of them are very good, and others just plain stink at their trade. Occasionally someone will get up and sing. Local bards love this part of the market and often frequent it, singing, playing music and telling stories. Obvious exits: north, south, east, west. You see a doctor. (21 H 11 M 225147X): Highport Market Square You are in Highport Market square. It is quite busy. Highport's market bustles with activity. All around you, you can see vendors selling things at small stands, customers bartering with them, and even some thieves and beggars eyeing potential victims or benefactors. All manner of goods can be found in Highport's market. It is known throughout all of Derlith as the place to get things. The market surrounds you to the north, south, east, and west. You might as well buy a few things while you're here..but watch out for thieves! Obvious exits: north, south, east, west. You see a pickpocket, a yelping puppy. You see a Marble Fountain, a stone scroll. (21 H 11 M 225147X): e Highport Market East You are in the eastern part of the Highport Market. Here is where there is often a wide variety of entertainment in the market. You can see a bed of hot coals that firewalkers walk across and also a bed of spikes that someone uses to lie down on. A pile of stones sits nearby to add weight. Also you can see sword jugglers and fire eaters in the crowd at times. Everyone has a lot of fun. On occasion there is an accident, and a cleanup crew has to move in to take away bodies. The crowd still cheers during that. How strange. Obvious exits: north, south, east, west. (21 H 11 M 225147X): ### Delta group mentioned, "lol". (21 H 11 M 225147X): e Highport Market East Entrance This is the eastern entrance to the Highport Market. The sounds of the market are very loud to the west. You can see all manner of people around. To the east beyond the stone arch is Trade Street, which runs north and south. A guard is posted here at all times. Obvious exits: west, arch. e (21 H 11 M 225147X): You can't go that way. (21 H 11 M 225147X): ### Delta group mentioned, "wtf you doing?". (21 H 11 M 225147X): --> Joan sent, "are u losing anything for each?" (21 H 11 M 225147X): Dro just arrived. (21 H 11 M 225147X): Dro attacked you! Dro stabbed you for 15 damage! Dro hit Lazarus for 15 damage, he has some nasty wounds. Dro attacked you! Dro slashed you for 21 damage! Dro hit Lazarus for 21 damage, he is about to die! Dro killed you. ### Sadly, Lazarus was killed by Dro. You have been defeated by a member of a rival guild! Your guild shames you by taking -810 experience. You have been bested! You lose 7920 experience. Limbo so ronin and dro both killed my like 4-6 times each (i was goin to room to get my stuff and mostly testing how far they'd go, so losing like more than 8k exp per death is realll shitty, should be looked into for the amount of loss etc | ||
Re: pkill exp loss Thursday, May 3rd, 2007 at 9:37 pm
no way u lost 8k from me killing you. I killed you 8 times. You had 254k tnl 30 mins prior. that would mean you made 120k xp in that amount of time. sorry you lose xp, but it was all in fun, you guys have been talking about f orcs and stuff. Dro was on his own. I was killing you for roleplaying. shrug.
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Re: pkill exp loss Thursday, May 3rd, 2007 at 10:15 pm
: help watchers
Watchers on Realms are veteran players who act as liasons between players and the staff. They are quasi-members of the Realms Staff. They are the only players allowed to mudmail Caretakers and Dungeonmasters. Their primary mission is to be a go-between between all the players and the staff of Realms, in order to deflect some of the simpler questions off of us, as we are extremely busy. They also help newbies whenever possible, and try to help them acclimate to the game. Watchers do not gain any special privilages by becoming watchers. They cannot jail you or inflict any other kind of punishment upon other players. Watchers will decide what the DMs and CTs deal with. If they decide we need to be talked to, they will mudmail us and talk to us about your problem. The Watcher Code Watchers are like cops when it comes to sticking together. If you purposefully hunt a watcher, do not be surprised if all the other watchers gang up on you. This is not advised, because we pick people who know what they are doing to be watchers. Recruiting Once you know the game extremely well, are high level, or have been high level in the past here, and you have a solid rapport with us, we will seek you out to be a watcher if we need any. Asking us to be a watcher will always get you the reply of "who knows". We will find you - do not come to us. | ||
Re: pkill exp loss Thursday, May 3rd, 2007 at 11:11 pm
So Bane...
There's 3 watchers usually on. One's Lazarus. The other two are me and Hanzo. My char is lawful, and Hanzo is in the same guild as Ronin and Dro. So much for Watcher's Code. | ||
Re: pkill exp loss Friday, May 4th, 2007 at 12:18 am
If anyone knows where the 300k gold my char dropped went just let me know. Also disaron, i know you were killin me for roleplayin purposes which is cool, same with dro..i dont mind being pk'ed of course its part of the game. It's something more annoying when 2 ppl constantly kill you over and over after the initial fun is done though, i know you each acted seperately, but the fact that i got pkilled like 10 or more times in that short of a time, even when i just went to a room get pick up my stuff and rolled my eyes and stuff like that, meh just seemed more like hate killin or somethin. One of the main reasons this situation pissed me off was cuz i had just died last night and was workin to get the 300k exp back that i lost so i was in a rough mood to begin with and it caught me off guard.
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Re: pkill exp loss Friday, May 4th, 2007 at 2:53 am
This seems wrong... I think 8k loss is a bug.
And if it isn't then role-playing isnt worth it. | ||
Re: pkill exp loss Friday, May 4th, 2007 at 3:27 am
Yah well DM's tend to look after watchers that are being persecuted. And don't forget johny's a watcher too
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