Arachnus cleric suggestions

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luminaire
Re: Arachnus cleric suggestions
Thursday, May 10th, 2007 at 3:33 am
Poison Strike:
Deals level based direct damage + % chance to poison target. Poison strength could be stat/lvl based as well.

Web:
Effectively the same as the hold-person spell in terms of strength compared to stun.

Another thought is just to give them a damage over time ability that is stackable with regular poison and disease. Also, they should be given a passive ability that allows them to climb/scale any area that would require levitate. An additional passive abilities could include being immune to poison or not being aggro'd by any monster with the arachnid mtype set. Personally I don't want to see them have any pet(s).

delta
Watcher
Re: Arachnus cleric suggestions
Thursday, May 10th, 2007 at 3:35 am
HELP HARM


*giggles*

Ocelot
Dungeonmaster
Re: Arachnus cleric suggestions
Thursday, May 10th, 2007 at 10:14 am
I can assure everyone, as I am the one taking over the development of Arachnus clerics now, that they will NOT be getting pets...at least not in the traditional sense Wink
-Oce
"There's nothing wrong with shooting, so long as the right people get shot." --Clint Eastwood as Dirty Harry in Magnum Force

delta
Watcher
Re: Arachnus cleric suggestions
Thursday, May 10th, 2007 at 12:31 pm
You see a steam spider.
: hire spider
The steam spider jumps to your aid!


=) I'm sure they'll wont be aggroed by spiders though...

gank
Re: Arachnus cleric suggestions
Sunday, May 13th, 2007 at 12:49 pm
Hehe another idea i was thinking was that they would have to go out and find a spider to make their pet, so their ability would be to "recruit" a spider as a pet.

Even neater i think would be to allow them to recruit multiple spiders, with a max combined level that would be equivalent to what a normal clerics pet lvl would be.

luminaire
Re: Re: Arachnus cleric suggestions
Sunday, May 13th, 2007 at 1:18 pm
Ocelot wrote:
I can assure everyone, as I am the one taking over the development of Arachnus clerics now, that they will NOT be getting pets...at least not in the traditional sense Wink
-Oce


Good to hear, enough "pet" classes as is...

Not sure what you already have in mind with the "non-traditional" pet but I was thinking something like this:

swarm:
Syntax
swarm <target>

Summons a swarm of spiders to attack the target for x amount of time or until target dies.

Example:

swarm oce
You summon a swarm of spiders to attack Ocelot.
Some black widows just arrived.
The black widows hit Ocelot for 15 damage.
The black widows poisoned Ocelot!
The black widows killed Ocelot!
### Sadly, Ocelot was killed by Clericx's spiders.
The black widows scatter from wence they came.

delta
Watcher
Re: Arachnus cleric suggestions
Sunday, May 13th, 2007 at 10:42 pm
Nice idea, lum.

Delta's own spidey sense:

(132 H 29 M): A cold chill runs through your body.
A lighthouse ghost just arrived.

zale
Re: Arachnus cleric suggestions
Tuesday, May 15th, 2007 at 6:57 pm
Any idea on how the searching ability will be of an arachnus cleric?

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